aftercolumbia
New member
- Joined
- Aug 17, 2011
- Messages
- 14
- Reaction score
- 0
- Points
- 0
I've seen a lot of "How do I enter and land?" and I'm a little surprised at the paucity of information on bank-controlled lifting entries. Almost all entry tutorials I've come across are alpha modulated and nearly ballistic, which is not normal for real spacecraft, and IMHO, quite difficult to fly, especially if you're trying to do it manually. I discovered this after I uploaded this 101 minute monster:
I used CamStudio to capture the video (excellent software, did not affect Orbiter performance at all - http://camstudio.org - the quality issues are my fault and somewhat on purpose to keep the upload time measured in hours rather than days.) I captured the window area of my screen, and had behind the Orbiter window, a text file which I typed into. I did not capture audio (I have no mic right now, and the audio stream would have added significantly to the size of this file.) There were a few places where I wanted to type during the flight, but was too busy with the craft, so I added annotations in Youtube.
This flight starts by showing how to set up the Delta Glider to passively maintain a 10.7deg angle of attack (alpha), which is high enough to require yaw input and is somewhat more realistic than what is normally possible.
I have found entry and descent nearly impossible without the AerobrakeMFD located here:
[ame="http://www.orbithangar.com/searchid.php?ID=2139"]AeroBrakeMFD[/ame]
This is from a guy who made a tutorial before it existed:
http://aftercolumbia.tripod.com/entrytutorial (pop-up/malware advisory)
The deorbit for the current tutorial had an apoapsis (maneuver point) over the destination of 306.1km and a periapsis of 69.9km.
The first step in entry is to stabilize the glide so that you're not skipping out of the atmosphere. This requires keeping an eye on your vertical speed and bringing it to a low value which smooths out the curves on the AerobrakeMFD's energy and heating/loads displays. (Most entry tutorials I've seen don't even use them.)
Roll reversals are tricky because they bring the lift vector through vertical and lead to a reduction in sink rate and slower deceleration. If not compensated for, an overshoot will result. (In real life, the Shuttle DAP did this automatically, but apparently Shuttle engineers didn't study it much until after the STS-107 accident, despite the fact that the PASS had been in operational service for twenty-two years by that point! Roll reversal effects are likely part of the reason no Shuttle pilot has ever successfully controlled an entry manually (meaning the Control Stick Steering (CSS) fly-by-wire mode) in the Shuttle Mission Simulator, despite hundreds of attempts.) This tutorial shows several roll reversals.
The Delta Glider never displayed entry flames during this flight because I kept it cool enough. Part of the reason is because the long track from west of Australia to Cape Canaveral gave plenty of room and time to dissipate the orbital speed, and the flight never pulled even three gees. I also did a visual runway alignment (I can use the HSI, but IMHO that is the subject of another tutorial.)
As the craft slows, you can see how the DG's awesome L/D of 4.5 actually begins to turn the craft at speeds as high as Mach 10. I turned the craft from flying north on a "downwind" leg over Miami at about Mach 3, to come down on Runway 15. I can hardly wait to do this using the Delta Glider IV.
Terry
I used CamStudio to capture the video (excellent software, did not affect Orbiter performance at all - http://camstudio.org - the quality issues are my fault and somewhat on purpose to keep the upload time measured in hours rather than days.) I captured the window area of my screen, and had behind the Orbiter window, a text file which I typed into. I did not capture audio (I have no mic right now, and the audio stream would have added significantly to the size of this file.) There were a few places where I wanted to type during the flight, but was too busy with the craft, so I added annotations in Youtube.
This flight starts by showing how to set up the Delta Glider to passively maintain a 10.7deg angle of attack (alpha), which is high enough to require yaw input and is somewhat more realistic than what is normally possible.
I have found entry and descent nearly impossible without the AerobrakeMFD located here:
[ame="http://www.orbithangar.com/searchid.php?ID=2139"]AeroBrakeMFD[/ame]
This is from a guy who made a tutorial before it existed:
http://aftercolumbia.tripod.com/entrytutorial (pop-up/malware advisory)
The deorbit for the current tutorial had an apoapsis (maneuver point) over the destination of 306.1km and a periapsis of 69.9km.
The first step in entry is to stabilize the glide so that you're not skipping out of the atmosphere. This requires keeping an eye on your vertical speed and bringing it to a low value which smooths out the curves on the AerobrakeMFD's energy and heating/loads displays. (Most entry tutorials I've seen don't even use them.)
Roll reversals are tricky because they bring the lift vector through vertical and lead to a reduction in sink rate and slower deceleration. If not compensated for, an overshoot will result. (In real life, the Shuttle DAP did this automatically, but apparently Shuttle engineers didn't study it much until after the STS-107 accident, despite the fact that the PASS had been in operational service for twenty-two years by that point! Roll reversal effects are likely part of the reason no Shuttle pilot has ever successfully controlled an entry manually (meaning the Control Stick Steering (CSS) fly-by-wire mode) in the Shuttle Mission Simulator, despite hundreds of attempts.) This tutorial shows several roll reversals.
The Delta Glider never displayed entry flames during this flight because I kept it cool enough. Part of the reason is because the long track from west of Australia to Cape Canaveral gave plenty of room and time to dissipate the orbital speed, and the flight never pulled even three gees. I also did a visual runway alignment (I can use the HSI, but IMHO that is the subject of another tutorial.)
As the craft slows, you can see how the DG's awesome L/D of 4.5 actually begins to turn the craft at speeds as high as Mach 10. I turned the craft from flying north on a "downwind" leg over Miami at about Mach 3, to come down on Runway 15. I can hardly wait to do this using the Delta Glider IV.
Terry