Here's a tough one for ya Dennis, the main engine rotation.
Dennis, I wasn't talking about the animation, I was talking about coding the rotating thrust.![]()
That is no problem, but the torque caused by this would require some very strong downward facing thrusters in the nose, ideally thrusters which are controlled automatically to compensate the rotation torque.
It has four of them, and they are pretty far forward, and only need to counteract the torque, not lift the nose.
If you like, I can send you the SC3 version now. Then I will start work on the VC.
Is OK, then I could start a prototype DLL for fine tuning the flight dynamics.
If they can counteract the torque at full thrust, they should also be able to lift the nose anyway, at least when the thrust gets reduced slightly. How much maximum acceleration do you think is good for the main engine, 3.5G?
Awesome work donamy! :beach:
Are you still pondering the method by which the Hyperdart will reach orbit? I think a lifting-body booster of some sort would work well, but it's your project.