Problem Blender UV texturing issue

alrik

Alrik
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Im having problems with the texture of a flag in orbiter. Well I've done the texturing in blender and so but when I export to orbiter the flag only shows one side :S it's pretty strange.

flagissue.png


When I see the flag in blender it shows as it is (Two sided) but in orbiter looks like the image :S

Any ideas about that?
 
You have to set the same emissive material as the base.
 
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Shadow. thats why the other side isn't showing. time-excell and see what happpens. also, i found ths out by looking at my moniter in a funny way.
 
Is not the shadow I've tried turning it with scenario editor but still black (I think that the image is there but i dont know how to put it emissive i can see on my screen too in the funny way xD). Donamy how can i do that?

---------- Post added at 08:45 PM ---------- Previous post was at 07:56 PM ----------

Ok got it. On shadow button set the Emit to more than 0. Thank you guys.

solution.png


---------- Post added at 11:34 PM ---------- Previous post was at 08:45 PM ----------

I'm having another issue with the flag, when I move the Emit slider and the flag is at night it brights like if it were at day at the two sides.

¿What can be causing this effect?
 
Too much emissive
 
I've tried with 0.001 but it stills brigthing. I've tried all the texture buttons I'm really lost here :S

It brights the same with 0.001 like 2.000.

Are there any tutorial for blender-importing-to-orbiter? If not... if i finish the model i'll do one because this is a mess (If everyone that wants to learn how to make addons have to pass through this, god bless him).
 
Set your Ambient light to around 70 in the Orbiter visual effects screen.
 
Same problem... i dont know what's happening.

Can you let me one of your .blend files to see if i'm doing something wrong?
 
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