New Release Brighton Beach 2011 v1.0

I'm obviously doing something wrong and need help please:)

Thanks
Kevin
**** Orbiter.log
Build Aug 30 2010 [v.100830]
Timer precision: 4.09595e-007 sec
Found 0 joystick(s)
Devices enumerated: 2
Devices accepted: 2
==> RGB Emulation
==> Direct3D HAL
Module AtlantisConfig.dll .... [Build 100830, API 100830]
Module AtmConfig.dll ......... [Build 100830, API 100830]
Module DGConfigurator.dll .... [Build 100830, API 100830]
Module OrbiterSound.dll ...... [Build ******, API 060425]
---------------------------------------------------------------
>>> WARNING: Obsolete API function used: oapiRegisterMFDMode
At least one active module is accessing an obsolete interface function.
Addons which rely on obsolete functions may not be compatible with
future versions of Orbiter.
---------------------------------------------------------------
Module ScnEditor.dll ......... [Build 100830, API 100830]
Module Rcontrol.dll .......... [Build 100830, API 100830]
Module Framerate.dll ......... [Build 100830, API 100830]
Module FlightData.dll ........ [Build 100830, API 100830]
Module ExtMFD.dll ............ [Build 100830, API 100830]
Module ScriptMFD.dll ......... [Build 100830, API 100830]
Module LuaConsole.dll ........ [Build 100830, API 100830]
Module transx.dll ............ [Build 100824, API 100823]
Module LuaMFD.dll ............ [Build 100830, API 100830]
Module CustomMFD.dll ......... [Build 100830, API 100830]
Module Meshdebug.dll ......... [Build 100830, API 100830]
Module uap.dll ............... [Build ******, API 060425]
Error loading module Modules\Plugin\WarpDriveMFD-Mk2.dll (code 126)
Module InterMFD55.dll ........ [Build 100826, API 100704]
Module RWarpMFD.dll .......... [Build ******, API 060425]
Module TrackIR.dll ........... [Build 100830, API 100830]
TrackIR module not found.
Module OrbiterGalaxy.dll ..... [Build 110102, API 100830]

**** Creating simulation session
DirectDraw interface OK
Direct3D interface OK
Graphics: Viewport: Window 1360 x 740 x 32
Graphics: Hardware T&L capability: No
Graphics: Z-buffer depth: 32 bit
Graphics: Active lights supported: -1
Loading 15382 records from star database
Module Sun.dll ............... [Build 100830, API 100830]
VSOP87(E) Sun: Precision 1e-006, Terms 554/6634
Module Mercury.dll ........... [Build 100830, API 100830]
VSOP87(B) Mercury: Precision 1e-005, Terms 167/7123
Module Venus.dll ............. [Build 100830, API 100830]
Module VenusAtm2006.dll ...... [Build 100830, API 100830]
VSOP87(B) Venus: Precision 1e-005, Terms 79/1710
Module Earth.dll ............. [Build 100830, API 100830]
Module EarthAtmJ71G.dll ...... [Build 100830, API 100830]
VSOP87(B) Earth: Precision 1e-008, Terms 2564/2564
BaseObject: Parse error 1
---------------------------------------------------------------
>>> ERROR: Missing texture: AWIDE.dds
>>> [TextureManager::AcquireTexture | .\Texture.cpp | 750]
---------------------------------------------------------------
---------------------------------------------------------------
>>> ERROR: Missing texture: AWIDE.dds
>>> [TextureManager::AcquireTexture | .\Texture.cpp | 750]
---------------------------------------------------------------
---------------------------------------------------------------
>>> ERROR: Missing texture: 08.dds
>>> [TextureManager::AcquireTexture | .\Texture.cpp | 750]
---------------------------------------------------------------
Module Moon.dll .............. [Build 100830, API 100830]
ELP82: Precision 1e-005, Terms 116/829
Module Mars.dll .............. [Build 100830, API 100830]
Module MarsAtm2006.dll ....... [Build 100830, API 100830]
VSOP87(B) Mars: Precision 1e-005, Terms 405/6400
Module Phobos.dll ............ [Build ******, API 060425]
Module Deimos.dll ............ [Build ******, API 060425]
Module Galsat.dll ............ [Build 100217, API 100215]
Module Jupiter.dll ........... [Build 100830, API 100830]
VSOP87(B) Jupiter: Precision 1e-006, Terms 1624/3625
Module Io.dll ................ [Build 100217, API 100215]
Module Europa.dll ............ [Build 100217, API 100215]
Module Ganymede.dll .......... [Build 100217, API 100215]
Module Callisto.dll .......... [Build 100217, API 100215]
Module Satsat.dll ............ [Build 100215, API 100212]
Module Saturn.dll ............ [Build 100830, API 100830]
VSOP87(B) Saturn: Precision 1e-006, Terms 2904/6365
Module Mimas.dll ............. [Build 100215, API 100212]
SATSAT Mimas: Terms 113
Module Enceladus.dll ......... [Build 100215, API 100212]
SATSAT Enceladus: Terms 33
Module Tethys.dll ............ [Build 100215, API 100212]
SATSAT Tethys: Terms 101
Module Dione.dll ............. [Build 100215, API 100212]
SATSAT Dione: Terms 59
Module Rhea.dll .............. [Build 100215, API 100212]
SATSAT Rhea: Terms 68
Module Titan.dll ............. [Build 100215, API 100212]
SATSAT Titan: Terms 100
Module Iapetus.dll ........... [Build 100215, API 100212]
SATSAT Iapetus: Terms 605
Module Uranus.dll ............ [Build 100830, API 100830]
VSOP87(B) Uranus: Precision 1e-006, Terms 1827/5269
Module Miranda.dll ........... [Build ******, API 060425]
Module Ariel.dll ............. [Build ******, API 060425]
Module Umbriel.dll ........... [Build ******, API 060425]
Module Titania.dll ........... [Build ******, API 060425]
Module Oberon.dll ............ [Build ******, API 060425]
Module Neptune.dll ........... [Build 100830, API 100830]
VSOP87(B) Neptune: Precision 1e-006, Terms 391/2024
Finished initialising world
Module UCGOArrow.dll ......... [Build ******, API 060425]
Module DeltaGliderIV.dll ..... [Build ******, API 060425]
Module UCGOCars.dll .......... [Build ******, API 060425]
Module UCGOWarehouseS.dll .... [Build ******, API 060425]
Module ARROWHANGAR.dll ....... [Build 111215, API 100830]
Finished initialising status
Finished initialising camera
Finished initialising panels
Finished setting up render state
**** WARNING: Mesh not found: .\Meshes\brcrater.msh
**** WARNING: Mesh not found: .\Meshes\brcrater.msh
 

Attachments

Make sure you have installed all additional addons that are required. brcrater.msh is included in here: [ame="http://orbithangar.com/searchid.php?ID=4821"]A Different Brighton Beach Update[/ame]

Not sure about AWIDE.dds and 08.dds, but likely another missing addon.
 
I don't think the big pad has a radio freq. Since it is built for the Arrow, it is meant to just use one of those UCGO Xpndr things and use that to land the Arrow on the pad.
 
I don't think the big pad has a radio freq. Since it is built for the Arrow, it is meant to just use one of those UCGO Xpndr things and use that to land the Arrow on the pad.

That is fine, I will use one of them they are easy to place.
have a great weekend!:tiphat:
Thanks,
Kevin
 
Hi guys. I'm afraid tweaks/updates to Brighton will be delayed--two cities near where I live were devastated by floods due to a storm. Many people died :( My daughter's place was flooded, but she's okay. I'm assisting in some of the relief/aid operations. Might be busy throughout the Christmas holidays. I'll get back to it as soon as my hands are free.

-RODION
 
Heard about the floods, horrible to hear that your family are affected. I hope all will be okay again.

And don't worry, the Brighton Beach 2011 is awesome already and works excellent. Work on it whenever you have free time and feel like it.

Keep it up! :thumbup:
 
Yes, we heard about that here in Italy, too. Tragic.
Take your time Rodion, this is only a game.
 
Last edited:
Just a short hello. :)

I'm still on the road. I accepted that job which ties me to a mobile group that goes around from city to city, town to town, visiting schools with our truck that contains telescopes, exhibit booths, and a mobile inflatable digital planetarium, to showcase space, astronomy and space exploration/rocketry to Filipino kids, esp. those in the far-flung rural areas. I'm enjoying this job very much, in that I get to show the night sky to kids with our telescopes and then also let them enjoy our planetarium. I've even managed to show simulated rocket launches inside the inflatable dome by setting the Orbiter FOV to 90 degrees, and the kids love it. :)

So because of this, I'll be quite busy in the next few weeks, so it won't be til April when I can get back to work on some tweaks/fixes, and perhaps even new stuff for Brighton 2012 :) Thanks for all the comments and feedback, much appreciated!

-RODION
 
Whoa. Realized that my new job REALLY pushed back any hobby/orbiter time for me. :) But I still want to see what new stuff I can add to a Brighton Beach 2013 release. I have around a month of free time (vacation). :)

-RODION
 
I tried this a while ago, but cannot use it due to extremely low framerates and CU usage due to the high poly count meshes. Shame because I am looking for a new Beach.
 
Perhaps he could make a low-poly version of the addon? (something like selecting a highly detailed mesh to a plain mesh in the energia addon)
 
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