Playing with a graphics prog MapZone which allows a grayscale graphic to add shading to another graphic giving the apperance of depth. Noticed there was talk of bump maps and the like, in the threads on the D3D9 client.
My question is can ordinary Mesh scenary ( i.e. added via OBM) make use of bump maps or is it just vessels.
I have searched the D3D9 thread and the there is talk of bumps and normals but with some 170 plus pages its to too easy to follow!!
I can get the Program to mix the 2 files to produce some decent 3d effects but it is still a flat file in the end which is painted on to a box. Wondering if I could do better.
Thanks in advance Gents.
My question is can ordinary Mesh scenary ( i.e. added via OBM) make use of bump maps or is it just vessels.
I have searched the D3D9 thread and the there is talk of bumps and normals but with some 170 plus pages its to too easy to follow!!
I can get the Program to mix the 2 files to produce some decent 3d effects but it is still a flat file in the end which is painted on to a box. Wondering if I could do better.
Thanks in advance Gents.