Programming Question Bump Maps, normals and Textures

paddy2

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Playing with a graphics prog MapZone which allows a grayscale graphic to add shading to another graphic giving the apperance of depth. Noticed there was talk of bump maps and the like, in the threads on the D3D9 client.

My question is can ordinary Mesh scenary ( i.e. added via OBM) make use of bump maps or is it just vessels.

I have searched the D3D9 thread and the there is talk of bumps and normals but with some 170 plus pages its to too easy to follow!!


I can get the Program to mix the 2 files to produce some decent 3d effects but it is still a flat file in the end which is painted on to a box. Wondering if I could do better.

Thanks in advance Gents.
 
Bump or Normal map can be added to base meshes. So you can use MapZone to generate bump or normal maps for your meshes.
 
WoW you guys are fast

Any pointers.... I use wings3d to make the mesh and add the texture file then export it via the wings to mesh addon. Never seen anything about having a bump map file quoted in the in "text" mesh file in addition to the texture files and materials.

Again thanks in advance
 
Never seen anything about having a bump map file quoted in the in "text" mesh file in addition to the texture files and materials.

d3d9 client will automatically include bump or normal map if there is texture with proper name in same folder.

For example for "maintexture.dds" you just need to add in this folder "maintexture_bump.dds" or "maintexture_norm.dds". No need to add anything into mesh file. d3d9 client is doing on the fly.

This doc isn't very long and should give you everything you kneed to know about implementing advanced mapping in d3d9 client for Orbiter
 
Sorry I was so long getting back but I had to cook tea. I have used this reason in another thread some time ago, still both true.

At the time of writing I have not had chance to read the doc in post 5 but I wanted to get back to you with my thanks for the help offered. I am sure I will also say thanks for the quality of the the help but again I am blown away with the speed and willingness of folks out there.

regards
paddy
 
Sorry I was so long getting back but I had to cook tea.

So, you are from UK ? :lol:

Seriously, taking time to understand that very powerful feature of the D3D9 client will reward you 100 times. Those normal, specular, reflection, glow maps really rock !
 
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