My only complaint about Race into Space is that it ends after the first moon landing. It would have been awesome if you could continue on past that, doing manned missions to the planets and space station programs.
This game could be remade browser based. It could run as an option were on the forum. It's not impossible to have an exporter that created the situation files to use in Orbiter.
It's doable in PHP server side with some javascript on the browser side. So no install, really just a login. Two or three persons with some web programming skills could manage it. It's a matter of creating a suitable database organization, a form/buttons interface so that the user can perform actions within each turn, and a graphic layout within the browser to reflect progress in the game.
I'd very much like to see something like this. I can contribute with graphics and to the web interface side of things.
A web based open source approach is simpler to develop and can accommodate an open number of contributers, in my opinion.
Maybe drop the classic space-race theme and do it as space tourism/COTS sim,so many players can compete...
It's hard to imagine a competition with the spirit of race dropped. The hardest part of repeating the B.A.R.I.S. success is to come up with a sound idea that can serve a driving motive for a gameplay around rocket parts reliability and space mission profiles.
Why not? Imagine you get "customers", selecting their preferred service by how much they get for their money. If you can offer them a trip to the moon for the same money as others would take for two weeks in LEO, you would clearly have an advantage. If your rocket fails with tourists on-board, you would get a serious PR disaster. Something that makes you invest in reliability.
What needs to be defined is really what actions the user can perform on each turn. With such a list, structuring both the game mechanics and graphic layout is easy.
Of course, what's really needed is someone to start working on it!
Any more volunteers? :hello:

Well, for example in a space tourism context:
- buy parts from NPC companies or other players.
- sell own developments to other players.
- select and schedule mission (every month, every second month, etc), set limits, like no launch with less than x% passengers.
- advertise mission
- assemble spacecraft
- do static test
- launch spacecraft or give launch clearance. (In a tick based game, giving only clearance might be better, so you can launch while sleeping).
- hire/fire engineers, technicians, pilots, ticket agents
- train employees
- build spaceport or other ways to build infrastructure.
- Spy on other player
- Attend space tourism conference (possible every x ticks, ideally once per week real time), exchanging and bragging with the developments, sign contracts, whateverisneeded.