In the short form... you need for the start to buy a small rocket and a satellite as prototypes. Then you research at R&D to improve them. And if you are feeling lucky, schedule a launch for the next season. Next season you assemble the rocket and the satellite in the integration building, move the rocket to the launch site, and confirm to launch it. At the turning to the next season, you see the launch. If it is a success, you can directly start at getting astronauts trained, otherwise, you need a new rocket, and research even further....
Ok, thanks. It seems a little bit confusing, because on other games like this that I've played, you research first, then build. I'l go see if I have any luck, or if Eisenhower puches me in the face!:lol:
Yeah I loved b.a.r.i.s. back in the day, was first time I ever saw movies on my pc. I recently tried to get it to run on vist-unk and it kept crashing.
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I have some extra time on my hands if your needing help. I can do some graphics, as long as it doesnt get to difficult. What are you coding in?
I was thinking you would need a database on the server keeping track of where everyone is in the game. And maybe if the client / browser app where object oriented you could add new ship types as time goes on. I could set up a MySql database for it and set up apache server.
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