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Well then when in combat they should have it dialed all the way up, so that near misses still blast the target into next year. Of course the real reason it's not so powerful is because the writers needed the drama of starships taking less-then-fatal damage, similar to naval vessels hitting each other with cannonballs.
That's the last problem with space combat in ST. They're always engaging well in visual range while their weapons should be BVR, but BVR engagements are a different kind of drama. Besides, just exploding stuff in space (especially against shielded vessels) isn't too effective. With all parties fielding shielding technology, they should have developed some anti-shield weaponry.