Problem can't get started

Henyhaus

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Hello to you all from Henyhaus on Vancouver Island, B.C. Canada. I really am a beginner and looking forward to many flights of of our old earth. I am so much of a beginner that I am having trouble starting. I have the Zip file for orbiter, I have opened it in C\Orbiter so far so good until I try to open a scenario. When I do this I only receive a white screen with a grey line across the top. I am really stumped here and looking for assistance.

This may not be the correct place for this but I thought I would try.

Henyhaus
 
Hello to you all from Henyhaus on Vancouver Island, B.C. Canada. I really am a beginner and looking forward to many flights of of our old earth. I am so much of a beginner that I am having trouble starting. I have the Zip file for orbiter, I have opened it in C\Orbiter so far so good until I try to open a scenario. When I do this I only receive a white screen with a grey line across the top. I am really stumped here and looking for assistance.

This may not be the correct place for this but I thought I would try.

Henyhaus

So, to get this a bit into order...

You can select a scenario?

But when you want to start it, Orbiter crashes?

You have a Orbiter.log file in the Orbiter folder, whichs contents you could post here?
 
When I do this I only receive a white screen with a grey line across the top.

I get a white screen if I select the wrong 3d device in the video tab in the launchpad. Try them out one by one and see if that fixes tha problem.
 
Do you get any error dialog box (can be obscured by the Orbiter window - you can try pressing alt-tab to show it if it's indeed behind it)?

What's your graphics card? Do you use local light sources? Can you post content of Orbiter.log?
 
I'm having trouble starting a scenario, after that it says
Orbiter NG
Running in sever mode (no graphics client attached)
Any Advice?
 
Running in sever mode (no graphics client attached)
Any Advice?

Either install and enable a graphics client (D3D9Client, OGLA, D3D11Client), or run orbiter.exe instead of orbiter_ng.exe.
 
Ok, i got it to run on the orbiter.exe, but it turned out to be very, VERY laggy. The instruments and controls are just gray. Does this have to do with the graphics? How do I install them?
 
Another couple of tips:

Install Orbiter into a root directory (e.g. into C:\Orbiter). If you put it in Program Files, My Documents, etc, then you may have a struggle with default rights. (Not saying you can't do it ... but just make your life easy and put it in a root).

When you install the core distribution, the D3D9 or addons from orbithangar.com (or other download repositories), save the original download files in a download directory - e.g. C:\OrbDL. This saves you from having to re-download things when you want to make a clean install. (E.g. it's typical to have different clean installs for specific projects, or simply when you want to get clean again after maybe putting on something that is not working properly ... such as a very old add on).

Typically you just extract all and unzip an install over the top of your Orbiter directory. However, sometimes the directory structure is incorrect in the download (e.g. a extra root directory), or it's an exe installer file inside the zip. For these, you need to extract them and then move across the right subdirectories, or you need to extract and run the installer.

For D3D9, when you first install and select it as your graphics client in Orbiter_NG.exe, go into Advanced setup and click 'Create Symbolic Links'. This fixes up some links behind the scenes that are needed for things to work.

Keep going ... once you get past these teething issues, you are in for a treat.
 
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