Project Chinese surface bases: Development and questions

Ok... Thanks a lot for all the information!

Now I have a new question: With clouds in Google Earth, and some planes that will ultimately look flattened in Orbiter, the scenery is not going to look good... How could I fix that?
I'm thinking of doing more research on the problematic areas (i.e. use other satellite imaging services) and then try to tweak with them in Photoshop. Does anyone know of better ways to fix this?
:)
 
Seth Eden has done work with the Landsat images that involve cloud removal, and a lot more:-

http://www.setheden.com/LandSat/index.htm

Lots of tutorials there. All good stuff, too complex for me, and I didn't have the right tools. Very instructive.

His new most recent site is here:-
http://www.setheden.com/SethEdenPer/Forums/phpBB3/index.php


On a more esoteric note, ESA tells me, (and a few million others) they have
released GlobCover Land Cover version V2.2.
http://ionia1.esrin.esa.int/index.asp

Bit over the top for making surface tiles, but it shows what the big boys are up to!

N.
 
Good links from N there. But if you want to do it a dirty and simple way, like I did...

Copy similar looking sections of ground from somewhere else on a tile and paste it over the cloud... then just blend and erase and jimmy until it's passable. This becomes harder when you are using higher res/level tiles though, another reason I used level 4's.
 
Wow, thanks for all these informative links!
I'll look into them and get what I understand out of it.
wehaveaproblem, your trick is the one I used before when editing images (before I got Photoshop) :)
(Btw, your Wideawake surface base is amazing!!)

I'm a little confused over the texture "levels". For example, there is an add-on for "Earth Level 10 textures". Meanwhile, surface tiles also have their own system of levels on a different scale, for example when we talk about level 5 surface tile textures.

What's the difference between these two "texture level" systems?
 
Oh and apart from that previous question, is there any way for Orbiter to know the difference between runways 18L and 18R?
 
Yes there is, you can set the ILS frequencies for each runway, which the appropriate mfd instruments can pick up. Look in the orbiter manual under the runway section, it details it in there. It's simple stuff, just try and pick unused frequencies. The mfd's themselves won't be able to show "runway 12L", but they will be able to point to the right location. Plus you can have different frequencies for both directions of approach for each runway.
 
Back
Top