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I am trying to developing a recovery system using spacecraft3.dll and trying to implement two different recovery systems in one craft. I have no problem with the chute using the speedbrake option to induce drag. It works great, however when I discard it, and want to use the parafoil/sail - that is where I am running into problems.
1. I have tried using it as a docked option - but this doesn't work since its properties are used from the beginning and it skews the freefall properties.
2. I have tried it as a payload option - hoping that somehow it would dock when jettisoned from the original mesh. -FAILED
3. I haven't tried an attachments... anyone have any experience with attached aerodynamic properties?
Anyone have any other ideas on how I can "hook" a parafoil into the craft without its properties being used until it is deployed?
Thanks for the tips/suggestions/help in advance.
1. I have tried using it as a docked option - but this doesn't work since its properties are used from the beginning and it skews the freefall properties.
2. I have tried it as a payload option - hoping that somehow it would dock when jettisoned from the original mesh. -FAILED
3. I haven't tried an attachments... anyone have any experience with attached aerodynamic properties?
Anyone have any other ideas on how I can "hook" a parafoil into the craft without its properties being used until it is deployed?
Thanks for the tips/suggestions/help in advance.