Problem Chutes and Parafoil/sail

Brad

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I am trying to developing a recovery system using spacecraft3.dll and trying to implement two different recovery systems in one craft. I have no problem with the chute using the speedbrake option to induce drag. It works great, however when I discard it, and want to use the parafoil/sail - that is where I am running into problems.

1. I have tried using it as a docked option - but this doesn't work since its properties are used from the beginning and it skews the freefall properties.

2. I have tried it as a payload option - hoping that somehow it would dock when jettisoned from the original mesh. -FAILED

3. I haven't tried an attachments... anyone have any experience with attached aerodynamic properties?


Anyone have any other ideas on how I can "hook" a parafoil into the craft without its properties being used until it is deployed?

Thanks for the tips/suggestions/help in advance.
 
I'm not too familiar with spacecraft3, but I have attempted a similar recovery system (both chute and parasail) with a custom .dll. It was a simple matter; all that I needed to do was reset the vessel's aerodynamic parameters depending on which was deployed.

I do not think this is possible in spacecraft3, but I do believe you can create two different "vessels", each with either the aerodynamic properties of the chute or the parasail.

So, if the users presses the parachute key, a new "vessel" is created with the parachute, and the same with the parasail. This will probably cause a skip in the frame rate, but it should work okay.

Of course it would probably be better if a spacecraft3-based developer helped you out here, but that's my two cents.
 
Have you tried making the parasail+ship as one spacecraft3 ship (parasail is docked to the ship as specified in the .ini file), and then attaching that combo-ship as a payload to the parachute?
 
This works... however I am stuck with a static spacecraft without any animation. Hummm close...
 
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