If I had a nickel for every time someone started a thread on O-F proposing some kind of awesome large-scale programming project and saying that they're not a programmer so they can't actually help, but they'll provide minor contributions...
If I had a nickel for every time someone started a thread on O-F proposing some kind of awesome large-scale programming project and saying that they're not a programmer so they can't actually help, but they'll provide minor contributions...
I suspect we aint gonna want to do this cross platform just yet though
.... Can you buy me a Porsche? Just a tiny one? :lol:
initialized a repo, if we are all okay with working on it here:
https://github.com/BruceJohnJennerLawso/Diver
Can you add me (meson800) as a contributer? I'm not quite sure how much I'll be able to contribute, but it might be interesting.
Done, also Urwumpe is added as a contributor now.
Im reading a bit on unity gamedev tonight
Make sure your all using the latest version of Unity. 4.6 brings a total overhaul to the GUI system, which makes it so much easier. Game Design is my uni course, so I can probably be of use. If you can give me details of how the physics should work I can take a stab at implementing them.
The underwater rendering is all yours though, a quick test yesterday showed that a ground plane and a water plane is not sufficient.
The unity website says it's possible to import meshes in wavefront and 3ds format.
The unity website says it's possible to import meshes in wavefront and 3ds format.
OK. I volunteer to have a look at NOAA databases and write a converter to make terrains.
Impossible is a negotiatable term. But why do you want to use these formats anyway?