Problem D3D9 Client and night lights problem

Adam001d

Just a little texturer :)
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Hi there!
I have the following problem:
When using the Orbiter D3D9 in night scenes, appear to me the night light texture, I do not know why there can happen. Something like this occurs even when I use to clean Orbiter D3D9. Below is a screen. Something you know how to do?
Bez_nazwy-1.png


Sorry for my english, I'm just a teenage Polish. :)
 
Are you running an Intel GMA 965 Express chipset? I have this problem on a laptop with that spec. There're some more screen grabs (but unfortunately no fix) somewhere in the D3D9Client discussion thread - I'll try and dig out the link. Seems to be specific to that chipset.
 
Yeah, thanks that was it. Try disabling specular water reflections. I think the conclusion was that it was just older Intel Express chipsets which displayed the problem.
 
I posted a workaround for this problem but it had side effects. I later found a better way.

Look in the Modules/D3D9Client folder and open a file called Mesh.fx in a text editor such as notepad. Make a copy of this file before making any changes.

Scroll down, almost half way, to a function called "float4 BaseTilePS(TileMeshVS frg) : COLOR".

Find the line "if (gNight) clr += tex2D(NightS, frg.tex0).rgb;" and comment it out by putting two // characters in front of it.

Save the file, and see if it fixes the problem. You may have to do the same in D3D9Client20 folder if it doesn't.
 
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