General Question DG goes vertical after I edit scenario

MetalMania

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Don't know what I'm doing wrong, I opened the sock DG "Cape Canaveral" scenario and used the scenario editor to change the date from 2001 to today, changed nothing else and saved it. When I unpause or do anything else the DG and Shuttle-A on the ground next to it fly straight up in the air all by themselves and just kind of float downrange. The scenario starts on the ground - the only parameter I changed was the date. Did I miss something?
 
Sorry, I don't have much luck today reproducing problems - I can't reproduce this one either. Are you sure that there is no residual thrust applied (e.g. from a not exactly nulled out joystick throttle)? The update mode readout at the end of the object information page (Ctrl-I) should say "IDLE (landed)".
 
I'll take a look, haven't had a chance to try it again for a couple of days. Also, thank you very much for Orbiter and sharing it with the world. I have a long way to go but I'm enjoying it. You'll be happy to know it has inspired me to read beyond Orbiter itself and learn some more about what is going on in real space exploration. Very interesting stuff.
 
I've had a similar problem before when changing dates in Orbitrader MFD

http://orbiter-forum.com/showpost.php?p=9344&postcount=6

And while we're here - Orbiter has problems with negative Sim Time. This occurs when you pull your date back to past in Scenario Editor, or restore a state which was saved some time (MJD) before your current scenario.
The symptoms are: MFDs not responding to buttons, or behaving crazily; changing orbital parameters, which should remain stable.
Remedy: If you see negative Sim Time in top right info display after having a state restored by Orbitrader MFD, simply quit your simulation and restart it, using the default "(Current State).scn" scenario. Orbitrader will restore the same state as before, but your Sim Time will stop being negative soon, because Orbiter saved your MJD in the "Current State" before exiting, and this MJD is used as a reference to Sim Time. I hope it's clear.

So setting a negative date should help you reproduce this, Martins
 
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