We'll check if my correction work immediately:
Replace your actual dll by this one and please let me know:
http://orbiter.dansteph.com/DeltaGliderIV.dll
That did it! They do not die anymore from the high gravity. Thanks.

We'll check if my correction work immediately:
Replace your actual dll by this one and please let me know:
http://orbiter.dansteph.com/DeltaGliderIV.dll

Since it's all still sorta under development, is there any chance of a self destruct button for the DGIV and Arrow? Doesn't have to be a VC button, it could just be a scenario editor option.
They have awesome destruction sequences, it would be cool to have it on demand.
That did it! They do not die anymore from the high gravity. Thanks.![]()
...... now it's only 10cm, I bet it's not enough to kill him.
That did it! They do not die anymore from the high gravity. Thanks.![]()
I reduced the warning from 120sec to 15sec.
You can disable the camera effect head up/down with the DGConfig program.
What I can do is set it off by default ?
Dan
It is possible if it's on NTFS file system, but better would be if add-ons didn't hardcode configurable paths.Is it possible to create a "symbolic link" to the directory, similar to how it's done for the config directory for the dx9 client?
The scenery loads and points to an empty vessel ( no mesh , no propellers, no nothing)
Orbiter.log accuses:
>>> ERROR: Could not load vessel module: UCGOShuttleA
>>> [Vessel::LoadModule |.\Vessel.cpp |5442]
It's only me facing this problem?
But I think that I've found a bug. I have Orbiter on my C-drive, but to remove the weight of all my Orbiter addons on the drive, I have the Meshes-, Textures- and Textures2-folder on my D-drive linking to it in the Orbiter.cfg file as shown here.