Gaming Digital Combat Simulator Thread

Again a 32-bit system, right?
 
Yes, it's Home Edition, so 32 bit :(

If someone wants to fly multiplayer now, Richy has opened a server:
"Richy's Flight School", password is "123". :)
 
Ripley: Try turning off full screen in the options. The game would CTD for me on startup of a scenario as long as I had "full screen" enabled, but as soon as I disabled it, it started working.

I also am very impressed by DCS's decision to drop support for 32-bit systems. I'm sure it's not a popular decision, but I think it's an excellent sign to see a company more interested in pushing the envelope than supporting ancient machines.
 
Won't run for me either, must be the XP.
 
Played a bit more with the Frogfoot tonight.

I've decided I need more monitors. Three isn't enough.

The navigation mode on the HUD in the Frogfoot seems really odd. I get that it's trying to tell me how to get to the waypoint, not just where the waypoint is, but it seems to not always be able to make up its mind about it. The autopilot also has severe problems following the waypoints and has now put me into the side of a mountain twice.
 
Again a 32-bit system, right?
Yes.

Anyway, I'm sadly dropping off, must be XP, as Donamy already said.
I disabled "full screen", I set everything on lowest settings, I switched on and off my second monitor...still CTDs every time.

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See you on DCS skies with my next pc (not too soon then).
Thanks all for your tips.
 
See you on DCS skies with my next pc (not too soon then).
Intel E6600 processor supports 64-bit operating systems and is supported by 64-bit operating systems.
 
I'm definitively in the day they make a highly detailed specific Mig-29 module.
 
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Hilarious experiences being recounted on the thread. It is a shame not everyone here seems to be able to get DCS running properly.

The navigation mode on the HUD in the Frogfoot seems really odd. I get that it's trying to tell me how to get to the waypoint, not just where the waypoint is, but it seems to not always be able to make up its mind about it.

Yeah, I went after that issue on my second sortie, as it bothered me, too. Made a specific navigation exercise for myself with the Mission Editor, from Batumi up to Sukhumi-Babushara and back to Kobuleti. It seems that a good combined use of the HSI is necessary. The needle points to the active waypoint, course indicator is aligned your planned course automatically when you change points. The FD is useless for course intercept, and is only a good as a "stay on course" reference once you are tracking more or less correctly.

Have fun with the Shkval! I put mine onto the hat (with Z switch), as using the keys, I thought, was pretty tedious.

Found this Illyushin Il-76 at Kobuleti. Seems to have been there a long time, or rising damp near the Black Sea is corrosive and affects aircraft! :lol:

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And yes. RIP Tom Clancy, he wrote such good books about the theaters and backdrop of this kind of thing.


All the best.
 
OK, so, proud of my 64-bits system I had to try it, despite of an aged configurations. Loading times were quite long, but everything ran properly.

Once in game, I got a decent framerate by chosing low-intermediate graphic settings, which are already pretty good for my standards.

Aware that tutorials are important, I watched the first half of the most basic. Then I decided I was clearly qualified enough and generated a "fast mission" (nice tool there, and the advanced editor seems very complete).

So I climbed into a russian Su-25T all loaded with bombs and rockets by a winter noon, under severe snowing, well-decided to putinize some georgians. Though I slided a bit on the runway (logical with the snow), I was able to takeoff. I had more trouble to stabilize the aircraft and needed several minutes to learn how to fly it in a desired direction without stalling. A good point for the realism.

Then I followed the navigation cue on the HUD and flew at full throttles towards the field of battle, having fun keeping as close to the ground as I could. I almost crashed into a small town, and later avoided an electric pylon by a few meters. That plane has a nasty inertia once launched at 700 km/h + and fully loaded. Another good point.

I arrived over my supposed target and saw nothing at all (of course, given I was blazing and much too occupied to avoid terrain obstacles). Then the russian equivalent of the RWR sent me agressive tones, and I tried some evasive manoeuvers, while having no idea what the alert meant. I decided it was an AAA radar lock warning, and the debrief showed me I was right : an US M2A2 was shooting me at with its 25 mm gun. I wasn't hit though. I flew over a road and saw a vehicle, probably a fuel truck, but so fast I was unable to identify it.

I was of course perfectly unable to launch any weapon, use the targeting systems, or even fire a single gun round. +1 for realism. So, happy to have survived my first sortie, I headed back home. The autopilot kindly brought me in an orbit pattern over the base. I still had my bombs and rockets and no idea how to get rid of them, so I was a bit concerned by the landing. I tried to land fast and it worked. As I could expect given my excessive weight plus the snowy weather, I was still over 80 km/h at the end of the runway. The nosewheel half-collapsed, which braked the plane rather efficiently. I came to a rough stop and opened the canopy. Pfew !

So it was pretty fun, but there is of course a lot to learn to get any proficiency. Which I'm expecting from a simulator. The possibility to have it for free with the Su-25T is very nice. It allows you to decide if you like the sim enough to learn how to fly properly, and if you want to invest time and money into it.
 
I'm getting a bit better at flying (I'm not speaking from fighting yet) the Su-25T, just have to keep in mind it is NOT a fighter like the F-16.

Oh and something weird happened to me during last sortie : I tried the landing mode of the autopilot, and understood a bit too late it was sending me right into a field. So I pulled the stick like crazy and set the engines at full power. Realistically, those need a few seconds to reach the desired RPM ; I hadn't those seconds. So I hit the ground with a very low vertical velocity, gear deployed, nose up, but still managed to get back in the air. But the aircraft was burning like a torch. However, I checked the AVARIA panel and it reported nothing wrong, engines were operating nominally. Expecting to blow off at any moment, I tried to land manually this time, and while I was approaching, the fire extinguished. It would have been a good landing if I managed to deploy those drag chutes. Maybe I hit the ground with the tail, which might have damaged the release mechanism. Ended up in the grass with a tire blown, but in one piece. The Tower greated me by a russian "Cleared to taxi to the parking", but there was no way with the tire blown and the steering mechanism of the nosewheel damaged. I think that I'm the bane of ground crews. :hmm:

Edit : firing my 80 rockets, I managed to destroy a single unarmored truck on a training mission. Woohoo !
 
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So I get that you can get a bunch of extra aircraft for DCS World if you get Flaming Cliffs 3, but apparently Flaming Cliffs 3 requires a 10-year-old game (Lock On: Modern Air Combat) that has all of the same aircraft?

So FC3 is a $50 addon for a $10, 10-year-old game, and all you really get is the ability to fly the planes in DCS World?

Can someone who actually understands the situation please elaborate?
 
Yes, I don't get that plugin, too. :idk:
 
Fifth flight only with DCS. Plenty of touch and go's perfecting the military 180º turn to short finals. Collected my first bit of damage on the last flight. A platoon of Bradleys (remember them well from Microprose's M1 Tank Platoon) in a "dumb bomb" training scenario I made for myself gave me a going over as I rippled off some KMGU-2 sub-munitions on them, and I got hit a couple of times in the process. Engine number one was playing up afterwards, so I shut it down as a precaution and did my first OEI landing in DCS. I wondered why the flare at landing was sluggish, then took a look outside after a bit of a heavy pancake. Can you see why? Pretty rugged kite! :tiphat:

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I mysteriously (and incomprehensibly) got a medal for this flight. Whether it was for the Bradley score in my single pass or the OEI landing I do not know!

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Full of little details this sim; the radar altimeter very accurately measures slant distance when you are banked. Also, there is a vertical white stripe up the middle of the instrument panel of the SU-25T, with a similar stripe on top of the stick. I read in Yeager's biography, years ago, about this. The Mig-15 (a captured type which he test flew, briefed by a defected North Korean pilot) had the same thing. It is the spin recovery line. Put the two lines together, pushing the stick all the way forward, and count three revolutions in the spin (if you have the altitude). If there is no sign of recovery; "you go!", as in, eject. Seems to be the standard recovery procedure for Russian aircraft, by the looks of it, as the feature is carried over here.

Had the same question as the above posts regarding Flaming Cliffs 3, BTW.
 
There are some many detail improvements in FC3 to the simulation models of LOMAC, also the module did not cost $50 the last time I watched (Now it does...). And you can fly the LOMAC aircraft in the DCS:World environment (engine, mission editor) and in DCS Multiplayer.

Especially the F-15C was improved a lot there:

  • Updated US RWR threats display logic - threats in scan mode do not update their position continuously anymore.
  • US RWR display symbology was made stabilized to the horizon.
  • Glide slope/localizer deviation bars were removed from F-15C/A-10A HUDs.
  • Adjusted F-15C/A-10A HUD gun reticle distance sector visual appearance.
  • New flap position lights
  • Flaps position lights logic was updated.
  • AI & SAM warning lights are functional now.
  • Active jamming is indicated by open X in the center of TEWS screen. Flashing X - standby, steady X - active.
  • CHAFF/FLARE, and MINIMUM lights are operational now.
  • Marker beacon light was made functional. MKR display was added on HUD.
  • Added CSET display on HUD - is displayed for the first 10 seconds after ILS mode selection.
  • Steer mode select knob was animated.
  • Fixed HUD Integrated Flight Director indication.
  • Added bank steering bar on HUD.
  • HUD altitude scale is always barometric now.
  • Removed radar altimeter scale from HUD.
  • Fixed AoA scale and numeric indication on HUD.
  • Adjusted HUD display logic of Mach number and current/maximum G displays.
  • ADI light was made functional.
  • Fixed unstable radar lock at certain ranges in the vertical scan mode.
  • Radar scan zone in TWS is limited by 60 degrees now.
  • DTWS scan zone automatic centering is implemented.

The last DCS patches only corrected multiplayer bugs for FC3, no aircraft improvements like for the Mi-8.

The MiG-29 could see some improvements as well, during testing, it became obvious that the hydraulic pressure indicator and the inlet ramp indicator are not operational. :lol:
 
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I mysteriously (and incomprehensibly) got a medal for this flight.

Did you see impacts on or around the cockpit ? Maybe you were wounded ?
 
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