The gulf between DirectX 11 and the DirectX 7 that Orbiter currently uses for stock graphics is immense, and transferring from one to the other will be no mean feat. There is however a DirectX 9 client in development which has currently achieved some good results, and there is the potential to build on that work to move through to DX 10 and eventually DX 11, perhaps, but the differences are still substantial.
You can check out the DX 9 client here - it is currently at Release Candidate level of development.
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.