Do the ships always spin out of control due to time acceleration?

Killer Toilet

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I always set it to kill rotation once I set it into space before I orbit. It would be easier for me in order to make my first lunar transfer if the time set to 10,000x. However the ship always spins out of control at that speed, at least in the Earth's SOI.

Is it always like that near planets with the ship rolling out of control? And if so, what time speed should I use if I want to launch myself out of Earth Orbit if I wanted to?
 
When you return to normal time (1x) does the ships appear normal, ie, fairly slow? If yes, then what you are seeing is just some small angular velocities remaining after the killrot autopilot has done its work, multiplied by 10,000 times. Say, for example, your vessel is rotating at an imperceptible 0.01°/s. At 10,000x time accel, what you see on the screen is 100°/s. Anyway, this may help: [ame="http://www.orbithangar.com/searchid.php?ID=2899"]AbsoluteKillrot v.1.2[/ame]


If you return to normal time and your ship is still spinning very fast, chances are you had a thruster firing when you when went to 10,000x. This could be the case if you time accel before the killrot autopilot turns itself off. Autopilots tend to respond very poorly to high time accel because the time step tends to become larger than the time constant of the system it is controlling. Some adjust for it, others don't. [ame="http://www.orbithangar.com/searchid.php?ID=3165"]Attitude MFD[/ame], for example, can work satisfactorily up to 1,000x in most cases, provided the target reference frame is not moving too fast.
 
This may help:

[ame="http://www.orbithangar.com/searchid.php?ID=2899"]AbsoluteKillrot v.1.2[/ame]

Also, limit TA to 1000x when in LEO, once you're a hundred M or so away you can try gradually increasing TA. Also, if you use a joystick, make sure that it is centering properly - the slightest RCS thrust may not trigger any sound, but will add up quickly under TA.
 
Another tip - turn off your RCS completely when using high time accelerations(TA) (I turn mine off > 100x)

That way, no matter what you do to your joystick, whatever inputs you have from keys, nothing will happen.

Also, the base installation doesn't turn off any auto-pilots(AP) when you go to more than 10x accel - and at higher TAs, orbiter can't figure out how to use the APs efficiently nor correctly at high TA which can lead to crazy out of control situations that chew through your RCS very quickly. So turn off all APs when you go > 10x.

Lastly, Orbiter Sound, if you have it, has a setting to automatically disable any AP at > 10x. I highly recommend setting that option.
 
absolutekillrot might work better, but another trick I found is this: turn prograde autopilot on and keep it at 10x speed for a few seconds.. prograde ap then also stabilizes rotation quite precise. then turn it off and increase to 100000x or whatevre you need. it still rotates along the longitudinal axis (from nose to tail) a little bit. but at 100000x it looks acceptable (to me :)
 
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