I don't think anything serious will produce in the next three years...![]()
Indeed...:rofl:
But they all are pretty static. My first aim is to get a Meta-engine that handles politics, economics, research, outpost building etc (think: master of orion), which wouldn't be so difficult per se... but making it detailed enough that it can support an imersive world for an rpg type of game is quite a different thing, especially if you want it to generate missions based on the game-word context. And if you don't, it's not really worth the effort.
Also needed would be a "spaceport" vessel. I figured a Ummu compatible vessel that may not even have a mesh, and could be placed in a non-active building mesh already at the base (eliminating having identical spaceport buildings at every base). It would consist of an airlock, Ummu code, and a 2-d panel to interface with with the cargo and economics modules.