Problem Error beep when using keyboard

schaffman

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I recently noticed that whenever I use my keyboard, I get an error beep. While this does not affect most of my keyboard commands, it does prevent me from entering text in boxes requiring text input (e.g., selecting target in Launch MFD or in Basesync). I have an older installation that still works fine, so I'm wondering whether a file is corrupted. Has anyone had this problem before, and if so, know how to fix it? Thanks for any help you can give.
 
I actually discovered the same thing myself some weeks ago. Inability to enter into text boxes and Windows error sounds, fixed by opening the text box of a default MFD (Map, Align plane, orbit, etc.).

I haven't bothered to debug it yet, as I assumed it was something on my end.

I will look closer at it from now on, to see if I can find a culprit.
 
...so it's not only my machine :)
I guess a recent windows update added this "feature". Let's see if I can find the switch to turn that off again.
 
Not "sticky keys" is it?
 
Same problem intermittently. I get alot of double strikes with the left mouse button. Could be the mouse, but it's the second one.
 
Not "sticky keys" is it?
No. Every key I press ('t' or 'z' for example to change time-factor) fires the "windows alert" sound.

The "make a sound for sticky keys" option is enabled, but that plays a "BIOS beep". I've tried disabling that option too, but no change to the original issue.
So I've left that (sticky key) option as I like it.

Unfortunately my google-foo is failing me :shrug:, so I would be very interested in
a) the cause
b) a solution to this.
 
@4throck: yeah this seems to be the cause.
When I first experienced it, I thought it was the Visual Studio having something to do with it (as I run Orbiter very often from a debug session), but it seems VS is not the one to blame.

---------- Post added at 17:17 ---------- Previous post was at 00:07 ----------

Just to be sure: Does that beep also happen with Orbiter.exe (inline Graphics Client)?
I'm currently at work so I can't check for myself.
 
I don't use the inline graphics.

I started noticing it with the latest (?) D3D9 client, the one that has some kind of scrolling screen margins you you move the mouse fully to the left or right of the screen.
Can't describe it any better, sorry...

Perhaps it's a coincidence, but....
 
Perhaps it's a coincidence, but....
...perhaps it's not.

There is at least a possibility, as I also almost never use the inline graphics.
I'll take a look at this when I find time.

Unless there is a confirmed "inline case" :dry:

Thanks for the info :cheers:

---------- Post added at 21:54 ---------- Previous post was at 21:26 ----------

On my side, it seems that if I disable the gcGUI Mode, keyboard focus is restored to "normal".

Via dialog:
attachment.php


Or direct in D3D9Client.cfg:
Code:
gcGUIMode = 0

I guess jarmo and I need to address this issue.

Please report back if disabling the gcGUI fixes your issue, too. So we can be sure not to chase a red herring.
:tiphat:
 
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