OHM Flying the shuttle from launch to landing.

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This tutorial was designed to help inexperienced orbinauts in to flying the shuttle from launch to landing. It is in my own opinion, user-friendly. If you guys have any questions about the tutorial or any suggestions on making it better, email me at [email protected]. Thanks!

[ame=http://www.orbithangar.com/searchid.php?ID=3972]More...[/ame]
 
What do you guys think of it?
 
What do you guys think of it?
Well, 210 downloads in two days is a good sign ;). I haven't read it in any great detail but some comments from the brief look I had:

1. I find the font too "thick" and hard too read. It looks like it is written all in bold.

2. This statement is wrong:
Our target apoapsis will be somewhere around 300km, and our target periapsis will be somewhere around 280km. Anywhere beyond 500km the shuttle’s wings are useless because the fewer molecules.
The shuttles wings are useless beyond about 100km and its wings have nothing to do with getting it into orbit. They provide no lift during the launch phase, or at least an insignificant amount. This is not a DG-EX ;)
3. Regarding this statement:
later on you will usually launch at forty-two degrees
Why? (I know, so you don't have to tell me) If you are going to make such statements you should give some context as to why. Personally, I don't do many launches on that heading.
4. This doesn't make sense:
Also in my opinion, there is no precedent way to launch
and the launch plan. Unless you are an astronaut in NASA you can figure out how to do that.
Are you saying you need to be an astronaut to design a launch trajectory? I'm pretty sure [ame="http://www.orbithangar.com/searchid.php?ID=2783"]kwan would disagree[/ame] (and many others).
5. Watching a launch auto-pilot at work can help a new user learn what to do and when (also note typo):
Shuttle Fleet 4.1.X, use more advanced ways of flying. For example, it uses GPC MFD as a launch auto-pilot to get into orbit. What is the fun in that?
6. SSU (Space Shuttle Ultra) is not the Shuttle Fleet. They are seperate addons:
[ame="http://www.orbithangar.com/searchid.php?ID=3169"]Space Shuttle Ultra V1.06[/ame]
[ame="http://www.orbithangar.com/searchid.php?ID=3730"]Shuttle Fleet V4.1.5 FULL Package[/ame]
SSU, which is the Shuttle
Fleet,
 
Well, 210 downloads in two days is a good sign ;). I haven't read it in any great detail but some comments from the brief look I had:

1. I find the font too "thick" and hard too read. It looks like it is written all in bold.

2. This statement is wrong:
The shuttles wings are useless beyond about 100km and its wings have nothing to do with getting it into orbit. They provide no lift during the launch phase, or at least an insignificant amount. This is not a DG-EX ;)
3. Regarding this statement:
Why? (I know, so you don't have to tell me) If you are going to make such statements you should give some context as to why. Personally, I don't do many launches on that heading.
4. This doesn't make sense:
Are you saying you need to be an astronaut to design a launch trajectory? I'm pretty sure kwan would disagree (and many others).
5. Watching a launch auto-pilot at work can help a new user learn what to do and when (also note typo):6. SSU (Space Shuttle Ultra) is not the Shuttle Fleet. They are seperate addons:
I can change the font, and I know that SSU and shuttle fleet are two whole different things. I guess not many people have trouble with trajectory then. :P. I'll change all of it. Why I said forty two degrees is because that is ISS heading and most missions are to it. What font should it be?

---------- Post added at 08:17 PM ---------- Previous post was at 08:04 PM ----------

BTW, how to you put the update version on O-H?
 
Yeah, I used Arial and I changed the rest.

---------- Post added at 08:32 PM ---------- Previous post was at 08:24 PM ----------

I got this after I updated and tried to load it on O-H.
Parse error: syntax error, unexpected T_BOOLEAN_AND, expecting ',' or ')' in /usr/local/www/data-dist/orbithangar.com/acc_update.php on line 34
 
I got this after I updated and tried to load it on O-H.
Parse error: syntax error, unexpected T_BOOLEAN_AND, expecting ',' or ')' in /usr/local/www/data-dist/orbithangar.com/acc_update.php on line 34
Try again later, but I suggest contacting Vash (see the contacts page on O-H) if the error persists.
 
I glanced over it too and aside from what tblaxland already mention, I was wondering about the first screen shot on page 9. It looks like you're in the upper atmosphere at 65KM with the shuttle positioned for a plane change burn. What was going on in this picture? I think you should be facing forward with an AOA of 40 degrees as you're already in the entry phase there.
 
My mistake. THat is true though. I'll post a better picuture.
 
I perform the ascend with the aid of Align Plane MFD. Could be helpful for beginners since the Shuttle does not have fuel for major plane changes. Also there's an actual ascend profile to be followed, lately I just eyeball the ascend and orbit insertion since I know what vertical speeds to keep at certain levels and/or velocities but I was not able to get it in orbit before learning the profile. Here's what I've used:

Code:
0-1.5 Km alt - 90 - 80 deg pitch
2-30 Km alt - 80 - 30 deg pitch (!!!)
30 - 45 Km alt - 30 - 15 deg pitch
45 - 90 Km alt - 15 deg
90 - 110 Km alt - 35 - 40 deg pitch (depending on VS and the ApA targeted)

Reentry is complex. I'd suggest Reentry MFD since it involves some skill to reenter manually and control de descend. Do it right and is rewarding. Here's a tutorial I wrote back on the M6 forum:

I'm gonna use the reentry MFD (you can find it here: http://www.orbitermars.co.uk/) to get the right deceleration rate - I'm not sure how the reentryMFD was built, but I think it's pretty simple: it knows my speed, the distance to target and uses the info to tell me the required deceleration, heading to print a simple reprezentation of my landing spot etc. (more later). Obviously, you can do a reentry without it by looking at the map but you need alot of practice and math.
Start a scenario where you are in orbit docked (I've used both docked to ISS / MIR , any scenario will do). Nose cone, get the MapMfd and allign with Cape Canaveral (if necessary) bla bla bla...
Do the deorbit burn on the other side of the planet (if you are at abot 300-320Km altitude). We'll see later that the deorbit point is not that crytical. O, and stop the burn when PeD reaches about 60 Km (the old get into atmosphere to slow you down thing).
Now open the SurfaceMFD and ReentryMFD. At about 105Km turn off prograde and do something to keep an AOA of 18-22 (not that crytical). About "doing something": I'm using the AeroBrakeMFD (http://www.orbithangar.com/searchauth.php?search=gp) to keep my AOA since it has an autopilot. I could use the DGIII's autopilot but it is not that acurate and I only want to use the AOA autopilot and do the banks myself (you should use the DGIII's autopilot 'till you understand what's going on). I'm gonna use the Kill Rotation to help keep the AOA since the AeroBrake's autopilot is not that efficient (fuel consumption: after landing I had 77.1% RCS left and I started with 100% so the reentry was pruity efficient). You can see your AOA on the lower-right corner of your SurfaceMFD (AOA, deg, 18 on my screenshot). Leave the Bank angle to 85-90 deg.
Important:
- the cross on the ReentryMFD is your ship and the dot is the target (Cape Canaveral). If the dot is on the lower side of the MFD you will overshoot (pass) your target, if it is on the upper side (on top of the +) you will come short (not reach the target). The same for right and left. Take your time and understand this, it is important. Just remember the target is the circle.
- Use the BSE button (ReentryMFD) to select the base. Cape Canaveral is the last one in the list, after Habana.
- Decel Act (screenshot: 5.762, same as ACC, m/s2, lower left corner, surface MFD wich is actually the acceleration but since we're braking is negative) is the actual deceleration. Decel req (5.783) is the required deceleration, stick to it and you'll drop on target (not really, more later).
Now here's what's all about, I didn't found a tutorial to tell me this so it was a "long way home" for me, that is if I got to land and not burn. The vessel looses lift since it's not a plane anymore, but a hevy object without wings. Gravity pulls you down and your wings do not sustain you. So at those speeds you will use the AOA to slow you down and the Bank to loose altitude. Why loose altitude? Whell, you will get a higher deceleration at 50 Km that you would at 80 Km (air is denser at lower altitudes). And by banking you actually increase the distance to your target. So there are 2 choices: use a high AOA (let's say 30 deg) at a high altitude (let's say 75 Km) or a lower AOA (18 deg at 60 Km). The choice is yours, I preffer using the altitude to slow me down.
Back to our tutorial: You are at about 105 Km, an AOA of 20 deg, 85-90 deg bank (left if the circle is on the left side of the ReentryMFD). We're using a high bank because we want to drop fast to about 65 Km to decelerate. AOA of 20 deg to decelerate more effective (you could use 0 deg Aoa and air will still slow you down at 50 Km but not fast enough, that's why we're using a high AOA).
As you drop to about 90-85 Km the Decel Act will get higher (we found some air and decelerating). Our main goal is to get it just above Decel req's value. Do that by going at a lower altitude (to find some more air). Also, check out the VS on the SurfaceMFD (VS, m/s, -6.68 in my screenshot). This value shows you how many metters/second you are droping (loosing altitude). At about 90 Km it should be -100 to -80. Up to about 75 Km it will increase (-75, -60), then start droping again. This value is the one to watch. If it gets too high (-50 or below) the vessel will heat up. The vessel will keep a constant temperature at a value of -20 and start decrease the temperature at higher values (if the value is higher than 0 you will start bouncing back into space).
So let's say you are about 70 Km high. The VS is about -70 (droping fast) and the temperature increasing. By now the deceleration (Decel Act) should be high (let's say 4.01). The deorbit burn was to late and Decel req is high (let's say 8.0 and increasing because our actual deceleration is lower: 4.01 < 8.0). Decrease the Bank angle (from 85 to let's say 60) until the VS starts to get higher but find the bank angle that will kepp it lower than -40. You're still loosing altitude, heating up (but not so fast since VS got higher and friction lower) and in the same time decelerating fast. When the Decel Act is over 8.0 or so decrease the bank angle since you found the optimal altitude for braking. Keep the Decel Act over Decel req until the Decel req decreases to about a safe 5.0 to 4.0. If the Decel req is too high you will need to keep the Decel Act to about 9.0 to get some fast deceleration (that means getting a lower altitude or higher AOA). During the deceleration keep the VS constant at about -20, -10. The temperature will be constant all the way.
At one point you will get something similar to my screenshot: My Decel Act is 5.762, the Decel req is 5.783, 1.728 Km from base (all reentryMFD), the VS is -6.68 and I am at 63.50 Km altitude (surface MFD). The actual deceleration is lower than the required deceleration wich is 5.783 (too much, I want it between 5.0 and 4.0, I will tell you later why). To decelerate some more I will bank some more (current 57 deg left, 58 deg will do) to get a little lower into atmosphere (VS might get to -7.0). When the deceleration is higher than the required deceleration stay at that altitude (banking more or less as required). Because the AOA is pozitive and you are banking you will start to "steer" the ship as you get more lift. Bank the other way when the circle (reentry MFD) stays too long on the lateral side of the mfd (remember the circle is the base displayed relative to your ship, LIVE - not projected, more later). Check out the temperature: 259 deg at max, the ship is "freezing" althought I am decelerating fast. In this reentry the flames never showed.
Let's review:
- 300 - 360 Km alt, deorbit burn on the other side (not that vital but do not exagerate)
- 105 Km high (6000 - 4000 distance from base, map MFD), get an AOA of 15 - 20. The old 40 deg AOA (most tutorials) is way too high. The autopilot can't keep it, at lower altitudes the nose will drop and the surface MFD will show an AOA of 11 at it's best. That's the actual AOA and not 40 deg, the value that the autopilot is trying to achive. Usng my techniques (altitude to brake and a close to 0 VS) I was able to mantain 18 deg AOA all the way.
- As you drop (loose altitude) you will start to decelerate. Stop the "dive" when the Decel Act is higher than Decel req (getting the VS to about -10 to 0) by banking less. If the decel act is too high get some more altitude (VS > 0) to brake less. You found the optimal altitude for braking. Bank the other way if the circel (reentry MFD, the target) reaches the side of the MFD. Tip: before changing the bank check out the current bank angle, lower the VS to about -40, reverse the bank at the same angle. If the VS hasn't got back to the previous value do the necessary adjustments. Keep the VS higher than -20 and the temperature will start to drop.
Now, this is the final aproach. The reentry MFD doesn't really care where you will find thick air to slow you down, so if you decelerate his way you will be on target (I guess the VOR) but not on the runway at a 0 Km/h speed. Not what we want, ha? Plus, as you get to a lower altitude (< 25 Km) the actual deceleration will get so high that you will not even reach the target. So ignore the decel values from about 0.600M from target (Base D, reentry MFD, 1.728 on the screnshot). The idea is to get the speed to about 1000 m/s (GS, surface MFD) at 0.100M from target (100 Km). That's why it is important to get a required deceleration of about 5.0 - 4.0 by 0.800 km from target, so we can brake if necessary (by lowering the altitude). In the same time, if we brake too much we can get to a higher altitude and brake less verry fast. So keep the decel req between 5.0 and 4.0 by 0.800M from target.
If you did everything the right way and you are at 100 Km from target at about 1000 m/s (2 - 3 mach); wait until you reach about 30 Km distance to target. You should be at about 30 Km altitude. Lower the AOA all the way from 100 Km even more if necessary so the deceleration gets to about 2.0, 1.0 and you don't drop too fast (VS < 100). I've reached 100 Km at 0.800 m/s once and I was sure I wasn't gonna get to the runway but I found the best AOA (about 6 deg) to get the best lift and the less deceleration. At 30 Km from the target nose dive pointing the velocity indicator on the middle of the runway and keep it there. As you reach 20 Km or less altitude you will decelerate fast and get to about 250 m/s, a low speed (about 0.7 mach). Don't worry, it will stay there since you are dropping fast and the atmosphere is slowing you down at the same time. The rest is practice, landing without thrusters mainly. You can start by reaching 100 Km distance from target at about 1200 m/s or higher, I used lower speeds to get the most out of the handling. Stay as much as possible at a high altitude (30 Km) to get closer to the target since the air at a lower altitude will slow you down way too fast. Make sure you have the right heading to land on the runway (use the reentry MFD).
So this is it: use a low and manageable AOA (20 deg or less), use the air at different altitudes to slow you down (change altitude by banking more or less) instead of modifying the AOA, keep the VS as close to -5 as possible when you found the best altitude (to slow down in a constant way) and the temperature will drop, bank from right to left to stay on course, ignore the decel values at about 0.700 Km from target (get there at about 4.5 decel req), get at 100 Km from target at 1000 m/s or so and lower the AOA if necessary to stay at 40 Km - 30 Km high, at about 35 - 30 Km from target point the nose to the target. That's it. Remember that the braking itself does not heat up the ship to 1500 deg, but the dropping rate (VS), don't drop too fast (-100 or so) if not necessary!
I know this is a hard to understand, the tutorial might not be the best, I can't explain better. But I hope it helps those who don't want to just use a MFD to do a reentry and want to actually learn something about what's involved. Once you do, you'll do wonders: 600 deg max temp all the way, manage the time you will spend with the reentry, you won't even have to use the reentry MFD once you know what's the speed you should reach at a certain distance from target. That's it, VS and altitude.

Feel free to use whatever you want if you find it useful.
 
I'll add that to it.
 
Hi MJR,

I see V8LI have posted a note for the reentry part, but I would like to add some comments.

I'm a newbie with Orbiter. I've done a lot of practice in the DG, but the Shuttle is what I'd really like to fly in the sim. I have a fairly good hand on launching, and I'm starting to get good at docking. The deorbit burn/reentry is another matter though... I always tend to land either short, or long, of KSC.

I downloaded your tutorial today and started using the pages regarding the reentry. Unfortunately, if I may say so, I did not learn very much from this tutorial... I might of course be to inexperienced to fully enjoy it.

On page 7 "De-Orbit Burn Planning" you ask three questions to the reader in the first paragraph, however I can't see that all those questions are answered... F. ex you ask the question "How much fuel do I have left?", but I never learn how much fuel I should actually have for the deorbit burn. Enough, one could say, but how much is that?

"Am I ready for the burn?" you ask. Well... Am I? I don't know... The only answer I can find in the tutorial is: Probably one orbit before the green line is on the base. But when is that? I've read somewhere else that it should be done 180 deg (on the opposite side of the planet from the intended landing site), so I tried that. I would guess a deorbit burn should be planned more than "Probably one orbit before the green line is on the base"?

Anyway, I did the burn until the red square was directly over the KSC. But then what? The tutorial does not say anything about how I should position the Shuttle for the actual reentry. Should I be level with horizon? Should I bank? How about the pitch (AoA)?

Since the tutorial did not say what to do, I once again recall that I've read somewhere that I should start with an AoA of around 45 deg, so I did that. When the shuttle where about to climb, I banked almost 90 deg to the left to stop climbing.

On the picture on page 8, "De Orbit Burning", you say: "As you can tell on the picture, deorbit is going well". I feel a bit stupid actually, because I can really not tell that the deorbit is going well... How can I?

I understand that the deorbit and reentry is a tricky part of the shuttle flight, but I do not feel that the tutorial helped me much... I was not even close on hitting KSC. I'm sorry to say. But then again I might not be the "target reader" of this tutorial...
 
Hi MJR,

I see V8LI have posted a note for the reentry part, but I would like to add some comments.

I'm a newbie with Orbiter. I've done a lot of practice in the DG, but the Shuttle is what I'd really like to fly in the sim. I have a fairly good hand on launching, and I'm starting to get good at docking. The deorbit burn/reentry is another matter though... I always tend to land either short, or long, of KSC.

I downloaded your tutorial today and started using the pages regarding the reentry. Unfortunately, if I may say so, I did not learn very much from this tutorial... I might of course be to inexperienced to fully enjoy it.

On page 7 "De-Orbit Burn Planning" you ask three questions to the reader in the first paragraph, however I can't see that all those questions are answered... F. ex you ask the question "How much fuel do I have left?", but I never learn how much fuel I should actually have for the deorbit burn. Enough, one could say, but how much is that?

"Am I ready for the burn?" you ask. Well... Am I? I don't know... The only answer I can find in the tutorial is: Probably one orbit before the green line is on the base. But when is that? I've read somewhere else that it should be done 180 deg (on the opposite side of the planet from the intended landing site), so I tried that. I would guess a deorbit burn should be planned more than "Probably one orbit before the green line is on the base"?

Anyway, I did the burn until the red square was directly over the KSC. But then what? The tutorial does not say anything about how I should position the Shuttle for the actual reentry. Should I be level with horizon? Should I bank? How about the pitch (AoA)?

Since the tutorial did not say what to do, I once again recall that I've read somewhere that I should start with an AoA of around 45 deg, so I did that. When the shuttle where about to climb, I banked almost 90 deg to the left to stop climbing.

On the picture on page 8, "De Orbit Burning", you say: "As you can tell on the picture, deorbit is going well". I feel a bit stupid actually, because I can really not tell that the deorbit is going well... How can I?

I understand that the deorbit and reentry is a tricky part of the shuttle flight, but I do not feel that the tutorial helped me much... I was not even close on hitting KSC. I'm sorry to say. But then again I might not be the "target reader" of this tutorial...

Space Shuttle is simply too complex to fly for a beginner.
Piloting it requires a really comprehensive explanation involving LOTS of diagrams, not just screenshots.

For orbital maneuvers you may need [ame="http://www.orbithangar.com/searchid.php?ID=3074"]Tutorial: DG to ISS[/ame]
For deorbit you may need [ame="http://www.orbithangar.com/searchid.php?ID=3428"]Tutorial: Concepts for atmospheric reentry[/ame]
Landing on the right spot is not so hard, but you need to know the concepts so you understand what you are doing.

Later you may try Space Shuttle when you understand what you are doing.
 
Well, in the first post of this thread it is stated that "This tutorial was designed to help inexperienced orbinauts in to flying the shuttle from launch to landing."

I call myself "inexperienced" - are you saying that I am even more inexperienced than that? Some tutorials require that the reader has a basic knowledge. Some require that you're inexperienced, and some require that you are above average in knowledge and handling of Orbiter. When this tutorial introduces itself as being made for people with little, or no, experience I base my feedback on that.

I've read your "Concepts for atmospheric reentry tutorial", and found it helpful until some degree. I made a fairly good reentry to KSC, but it does not tell me anything about banking. I would like to learn how to reenter as the Shuttle does, and as far as I've understood, they do bank a few times during reentry. I'm not too interested in reentry with as little G's as possible, or as little outside temperature as possible. I'm looking for a tutorial that shows me how the reentry actually is done. For some reason everyone tells me that that is too complicated for me to understand. Ok, it might be. But I still would like to see it. And it is a goal for me to reach for.

Is it possible that someone could upload a playback, using good MFDs (AeroBrake, GeoSync and/or reentry MFD perhaps?) and the stock space shuttle Atlantis perhaps, so that I could see how it is done? I'm looking for a playback that shows me how it is done in real life. Maybe then the light in my head will illuminate...
 
Is it possible that someone could upload a playback, using good MFDs (AeroBrake, GeoSync and/or reentry MFD perhaps?) and the stock space shuttle Atlantis perhaps, so that I could see how it is done? I'm looking for a playback that shows me how it is done in real life. Maybe then the light in my head will illuminate...
Have you seen this one: http://www.orbiterwiki.org/wiki/Intuitive_Atmospheric_Entry? It explains the purpose of rolling quite well, amongst other things. I learnt a lot from it.

There are other tutorials here too:
http://www.orbiterwiki.org/wiki/Category:Reentry_tutorials

Finding a "good" tutorial can be tricky - I've found that there are are some you "click" with and others you don't. My tip is to keep trying different ones until you figure it out. Perseverance is key. Things that helped me:

1. Getting David413's Shuttle Fleet. It comes with good detailed manuals, GPCMFD for an intuitive display of your situation, and AutoFCS which is very good for sitting back and watching how it is done so you can try and replicate it yourself.

2. Experimenting with doing re-entries without trying to hit a base. It will give you a good feel for how the vessels behave at various parts of the flight.

3. Getting Aerobrake MFD. Once you have the fundamentals down right from the above, this MFD will help you nail your re-entries and hit the runway everytime - with practice of course.

HTH.
 
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