you can just edit the files in Textures/DGa2 as you normally would
the ones prefixed "ext" are for the exterior model, as one would expect :thumbup:
make sure you create a backup first, there's no built-in support for skinning at the current release (will do in a near future)
the ones prefixed "ext" are for the exterior model, as one would expect :thumbup:
make sure you create a backup first, there's no built-in support for skinning at the current release (will do in a near future)
