Eli13
Fish Dreamer
Yeah im sure he will. It'd be cool to see what some skinnies out there come up with for this. When it comes out of course.

so, if i understood that correctly, you've made a system in the dll that simplifies the switch flicking into simple declarations that can be ready by the simulated systems? also good for making it adaptable. and 45 switches is a good start! i can only imagine that theres between 100-120 switches to do total.
cant wait to see some of the rewards for your hard work!



Will everything with blue screens in that picture actually work?

Awesome. Whats the range on this thing gonna be? DG like, or more like a shuttle?

Ever heard the term "lithobraking"? Couple that with the motto "every landing you can walk away from is a good one" and you've got something going.it won't actually MAKE IT to the moon, though... that would be too much to ask of it, i'd think (plus, how are you gonna land there?)![]()
You need to mentally insert some smilies into my post.where are you gonna get the cushion for that entire spaceplane? Plus its meant for unmanned spacecraft. Its a technique thats not human rated.
You need to mentally insert some smilies into my post.
Phew! Amazing piece of work you've already.
I think to make a full startup-to-shutdown checklist of all the (later) implemented systems, takes a looooong time.![]()

That's what I'm talking about, what else? :thumbup:not THAT long... unless you're picking 'er up cold on the ramp...
Damm that looks sweet! nice work! can't wait :thumbup:actually, some of the switches are already rigged and actually do stuff, we have landing gears, visor, canards, afterburner toggle, ramcaster doors, you know... :hmm:
but others just go "flick" for the hell of it right now :lol:
---------- Post added 04-27-11 at 05:11 PM ---------- Previous post was 04-26-11 at 05:24 PM ----------
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as you can see, i've got a few new things working for us :thumbup:
most obviously, you can now switch to the flight engineer seat by hitting the TAB key... also, that position is now equipped with 2 MFD's, giving us a total of 6
the ramcaster engine is working- you can even see it's throttle lever move when you throttle it up (it's tied to the "hover" engines)
i've also added a new redraw-texture, which covers the 6 EICAS screens with some extra space for additional displays too (i've already started those by displaying the main fuel reserves above the RCS knob)
i'll keep ya posted when i have more stuff to show
---------- Post added at 05:22 PM ---------- Previous post was at 05:11 PM ----------
just thought i'd show another feature...
this is from the engineer side leaning for a better view of the overhead panel
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the pilot side also has it's own mirrored set of "leaning positions", so you can actually see the overhead panel from any perspective, and read the labels on the many switches...
there are also positions set to get a better view out the windows, and for a closer look at the HUD (for pilot) and at the knee-panel switches (for engineer)