Awesome. That is what I was hoping to hear. What type of adjustments do you need? Docking ports, fine tuning for engine exhaust, and etc. What is you PMI and cross sections? I know that your ship and thousands of vertices's and triangles which contributes Ship Edit to run slow. Those are one of the most important parts though. Keep the ship edit running to about 200000 or higher samples.
Would you like to make the boosters on the spacecraft as a multistage or save it for another time? I would release another version with multi-staging capabilities. Your mesh looks nice and you configuration file is getting there. Good job.
fine tuning the Docking ports, the exhaust i can finish in 15 seconds.
PMI?
the cross section in the ini looks wrong but it is (433.59,422.18,59.41). were you looking for something else?
i'll save multistage for later, i'm still getting used to spacecraft3
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and i never did get the thing to stop falling through the ground. orbiter starts up and the ship is pointed straight up and then just falls all by itself. but when it hits the ground it lays flat
PMI is the principle moment of inertia. It is basically how gravity affects all three axes in motion. Is your mesh the same from when you sent me it? If so, I can send you the PMI and cross sections.
I agree with saving the multistage for later. It can get somewhat confusing and discouraging. You said that your mesh keeps falling to the ground? The only thing that I can tell you is to check the physical parameters of the mesh and the COG. The COG might be too high so that could be the solution to your problem. Also, your size for the spacecraft is very low. It measures in meters and the configuration file says that it is 8.7 meters in diameter. Your mesh is like triple that.
I am in the process of getting the PMI and Cross Sections reading so just sit tight. Can I ask you a question? How old are you exactly. You seem to be learning quickly.
I wish that I was older so that I can kick start my career as a combat pilot. Oh yeah, I am running Ship Edit and I am at 400000 samples. It is still way from being accurate so I probably will try and hit 1000000 samples and see how the numbers change around.
Not necessarily. If you have more triangles and vertices's than it will take a lot longer to process through because it has to read more information. 1000000 sounds about right for your ship because it is enormous and the data is getting more accurate as the samples increase.
Since your ship will be launching from Earth, your spacecraft will be acting against Earth's gravity. If you do not have the proper information, in this case PMI and Cross Sections, then it will be disoriented when you launch and fly all over the place. It can get very annoying as I had experienced that when I made my first rocket.
On the most part that is supposed to happen when you use your attitude thrusters. It all depends on the amount of Newtons your thrusters initiate.
I have your crosssections and PMI. Make sure that you enter these in the proper location in the configuration file or it will not apply to the actual spacecraft.
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