OHM Gliese 876 system v-0.9

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Author: fsci123

This is the gliese 876 system it is based on the real gliese 876 system 15.3ly away...
The addon is purely REAL as it has no moons, no dyson spheres or ringworlds...
I thought mooon wouldnt fit an because of its compactness...
This is not complete in terms of scenarios...

If you have any sugestions for realistic interstellar vessles please comment on the Orbit-forum page...

Needed Addons:
D
GIV UCGO UMMU::
http://o rbiter.dansteph.com/index.php?disp=d
H
ius by Artlav::
http://www.orbiter-forum.com/showthread.php?t=20072&highlight=hius

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Just a thought should I make several moons... Or maybe a semi habbitable moon... Because there just aren't any nearby habitable super earths...

If you have any suggestions please comment...
 
I haven't downloaded/installed it yet, but I was wondering, do you actually place it the 15.3ly away? If so, it would be one major pain in the backside to get to. I'm thinking it it could be fun to "dockskip" my way there, but that would largely be luck of the draw, as the launch vector has a lot of randomness to it. Realistically, one could use the Daedalus probe or Vespucci starship (semi-realistic interstellar craft), or (could someone please implement it!?) the Outpost world's Conestoga starships. There is also the sci-fi stuff.

To dockskip:

1. Place two DG Mk. 4 on the ground somewhere exactly on top of each other (i.e.: cut and paste scenario block of one craft and then change its name)

2. Launch Orbiter.

3. Start the engines of one craft. If OrbiterSound is on, you will hear docking sound. (If you don't, exit to Launchpad and reload the scenario to try again.) The craft will skip of the planet with wild attitude rates (i.e.: 20000+ RPM) and crazy speed (20 to 300 times the speed of light).

4. Shut down the engines only after the DG has skipped off. If it is still sitting somewhere on the planet, start the engines again for a few seconds. If it is behaving normally, did you hear docking sound? (Occasionally, it gets lucky and doesn't happen.)

5. Switch focus to the other DG, and then pulse its engines to dock-teleport it to the first Delta Glider (it does this because they are already "docked", I don't know why it leaves the second craft on the planet until after it has moved. Could it be because its status needs to change from "Landed" to "Orbiting"?)

6. Once on your way, they should be just rolling (albeit at several thousand RPM.) Undock and killrot both of them independently. Docked they have no hope of stabilizing before you run out of RCS fuel.

I did this with craft named "AHWU" and "107" most recently, with the hopes that the resulting video will be used by Rooster Teeth's Achievement Hunter Weekly Update for their 107th episode which will be airing on 2012 April 9 on their Youtube channel (hey that's close to Yuri Day as well. It should be obvious that I picked 107 in honor of Columbia's last mission, being "aftercolumbia" and all.)
 
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