Graphics problems

Koloss

Weyland-Yutani Corp.
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Hey Guys

My problem: The graphics of Orbiter are smooth but a bit odd.
Check out Wideawake International attached.
Is this normal?!

Also the clouds look really nice from far away ([ame="http://www.orbithangar.com/searchid.php?ID=5856"]Earth High-Resolution Clouds[/ame]) but up close it is just one giant pixel.

I got an Ultrabook made by ASUS with an Nvidia Geforce GT635M.

Edit: I am using the D3D9 Client.

Can someone help me?

Cheers,

Chris
 

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Last edited:
That's a known issue with WideAwake when using the external graphics clients, you'll notice it won't look like that when using the in-line graphics.

As far as the clouds go, there was another thread dealing with the same question (same clouds too) but there was no conclusions that I know of.
 
In config/earth/base/ascension.cfg add UNDERSHADOWS to the topography meshes;- e.g.
Code:
END
;****************************************** Topography Meshes
;mountain
MESH
    FILE AIAmsh\mountain
    POS -500 430.5 8000
    SCALE 1.2 1 1
    ROT -5
PRELOAD
UNDERSHADOWS
OWNMATERIAL
END

This creates rather more minor issues of its own, but will fix the issues you raise.
 
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