OHM H-10-K Enterprises Crew Return Vehicle v10

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Author: capt_hensley

Add-on Description:
H-10-K Enterprises Crew Return Vehicle(CRV) v10

This is the source files set for the CRV and CBM-LIDS adapter Meshs
The archive includes:
0200 CRV-Crew Rescue Vehicle_LIDS-010.3ds
0200 CRV-Crew Rescue Vehicle_LIDS-010.max
MAXFILES.TXT

Textures:

Space-Wallpaper-35.jpg Not Used
glare_streaks_star_camera_filter.tif
belly.bmp
metal_3.bmp
metal_2.bmp
metal_1.bmp
nozzle.bmp
VASIMR-Hull2.bmp *
GF.png
CRV_New 18-01.png  (this is a theoretical design based on the DRM and other sources)
Dock_tg.png
Black.png
alpha_.bmp
IBDM_Rin.dds
SCS_RP.dds
SCS_LP.dds
APAS_in1.dds
APAS_int.dds
APAS_Plain-01.png
APAS_Plain-02.png
White.png
Cover3.bmp
Skin.dds
PDGF_A.dds
PDGF_Inv.dds
mmu6.dds *
CBM_Target-01.png
CBM_P_Interior.png
CBM_P_Exterior.png
CBM_P.dds
Green_6.png
CBM_A.png

Notes
* I don't know where these textures are applied, but they do not need to be part of this model.

Disclaimer:
The models are H-10-K Meshs, however the body of the CRV is a purchased mesh from TurboSquid, Used with permission and is freely re-distributable as I have modified it for uses in the orbiter Sim Environment. The scale has been changed from the original x-38 80% size to meet the correct full size scale for the CRV.

All H-10-K Enterprises models are public domain, unlicensed works, freely redistributable.

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Exactly, but the x-38 was only a test vehicle at NASA. the CRV was always the finished product that never came to be. I resurected the concept for my Gateway Station, as it was a practical and neccessary solution to have dedicated lifeboats, rather than capsules used as lifeboats. This mesh is the x-38 mesh from turbosquid, with heavy modifications. I was given permission to use and modify as neccessary for use in orbiter. No credit needed, but I always mention where I got the model anyway. The prop package is direvitive of several concept images and PPT slides from NASA, as well as the Interim Control Module by the US Navy. It serves as the mounting base for the rocket launch, and as on-orbit manuvering systems for departure from ISS. It is seperate from the RCS systems that are integral to the lifting body. The prop segment was to be used for de-orbit burns and entry attitude adjustments before being jettisoned for re-entry.
 
It's not an addon - just an developer resource.

Yeah, I've a lot of work to do on many things, but I can release my ultra high quality, High poly, hi-res texture resource files and allow others to use them free of charge.

My coding skills at this time are basic CFG files and not much more. I have a hard time flying in orbiter. I do practice now an then, but I spend most of my time working on 3DS MAX files, and Adobe Illustrator textures. Thanks for the interest.
 
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