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I'm trying to make simple addon project - basically it's a gun for launching microsatellites (it was closed before anything was actually launched into orbit, but overall it was interesting and looked like a possible thing).
Here is description of the thing, and there one can find lots of pictures (compared to what is on aeronautics). There is an article on wikipedia as well.
The initial idea was to model a Babylon project gun (Gerald Bull's late design, interesting man he was, btw) It was envisioned as 800 mm, 195 caliber - big impressive thing
.
But there is too few pictures of it for my taste and description is rather vague. So I have choosen HARP's 16 inch L86 gun. As "ammo" I plan to use Marlet-4 rocket (for similar reasons - it's article on astronautics is more detailed
.
Anyone aware of orbiter's microsatellite addons, that can find this usefull? Guess, I'll have to do one first then. Something like crystall bal with miniature of DG inside.
Not the best way to deliver large cargo into orbit but (if it was built as planned) most cheap, fast and "realizable". Plus I found the whole idea of "gun-boost" rather amusing - it's so old-style
Here are some pics:
* Overview
* horizontal position close-up
* Ready position close-up
Also - anyone knows how I should animate a cannon fire? I think after shot I have to move the whole thing down, like this:
but I'm not sure.. Also three tubes on top of gun confuse me - are they supposed to compress, and if yes, when?
Oh, and another thing - the tough physics part - how to calculate muzzle velocity for payloads of different mass? From data I have (speeds for payloads of 500, 1000, 1500 lbs) it looks mass like it is inversly proportional to cube of velocity. So say i'm increasing mass 9 times and velocity is 3 times less
What better assumption I should use, or just limit payload between thos values and use interpolation?
Here is description of the thing, and there one can find lots of pictures (compared to what is on aeronautics). There is an article on wikipedia as well.
The initial idea was to model a Babylon project gun (Gerald Bull's late design, interesting man he was, btw) It was envisioned as 800 mm, 195 caliber - big impressive thing
But there is too few pictures of it for my taste and description is rather vague. So I have choosen HARP's 16 inch L86 gun. As "ammo" I plan to use Marlet-4 rocket (for similar reasons - it's article on astronautics is more detailed
Anyone aware of orbiter's microsatellite addons, that can find this usefull? Guess, I'll have to do one first then. Something like crystall bal with miniature of DG inside.
Not the best way to deliver large cargo into orbit but (if it was built as planned) most cheap, fast and "realizable". Plus I found the whole idea of "gun-boost" rather amusing - it's so old-style
Here are some pics:
* Overview
* horizontal position close-up
* Ready position close-up
Also - anyone knows how I should animate a cannon fire? I think after shot I have to move the whole thing down, like this:
but I'm not sure.. Also three tubes on top of gun confuse me - are they supposed to compress, and if yes, when?
Oh, and another thing - the tough physics part - how to calculate muzzle velocity for payloads of different mass? From data I have (speeds for payloads of 500, 1000, 1500 lbs) it looks mass like it is inversly proportional to cube of velocity. So say i'm increasing mass 9 times and velocity is 3 times less
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