Request Hatsune Miku XR2 skin?

Fill every polygon with one colour? Make a layer and blend it onto the template in such a way, it still looks reasonably realistic (ie, not a totally flat shade of pink, take mine for instance).

The texture will always look "flat" in the PSD so take her out for a spin once in a while to build your confidence.
 
Fill every polygon with one colour? Make a layer and blend it onto the template in such a way, it still looks reasonably realistic (ie, not a totally flat shade of pink, take mine for instance).

The texture will always look "flat" in the PSD so take her out for a spin once in a while to build your confidence.

How do I blend it on GIMP? And do I have to save it as a DDS file?

EDIT: nevermind again (about the DDS, I still don't know how to blend)
 
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GIMP and all other graphics editing programs have similar concepts to Photoshop, just get used to the interface bit by bit :)

You may save to DDS directly if the program supports it, or else save it to TGA and get a DDS converter. Some DDS converters can support PSD format too so just play around and stick the dds into /Orbiter/Textures/XR2Ravenstar/*Your Skin Name Here*/*upper hull texture name*

See other XR2 skin folders for the correct name of the upper hull texture.
 
GIMP and all other graphics editing programs have similar concepts to Photoshop, just get used to the interface bit by bit :)

You may save to DDS directly if the program supports it, or else save it to TGA and get a DDS converter. Some DDS converters can support PSD format too so just play around and stick the dds into /Orbiter/Textures/XR2Ravenstar/*Your Skin Name Here*/*upper hull texture name*

See other XR2 skin folders for the correct name of the upper hull texture.

I saved it to a .jpg, then to a .dds because it said all the layers were not the same size or something. It wasn't 2.048 MB like the others. I tested it (took one of the skin scenarios and changed the Skin parameter) and it looked messed up/glitchy, so I deleted it.
 
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Try to save to TGA (industry standard 32 bit uncompressed for working textures) instead.

JPG will ruin the quality and is really only ideal for casual photo sharing. Don't use it for 'work' :)

Layers not the same size? Omg all my layers are not the same size (therefore photoshop pwns XD)
 
Try to save to TGA (industry standard 32 bit uncompressed for working textures) instead.

JPG will ruin the quality and is really only ideal for casual photo sharing. Don't use it for 'work' :)

Layers not the same size? Omg all my layers are not the same size (therefore photoshop pwns XD)

It says the volume map cannot be written, just to clarify.

EDIT: Now the TGA -> DDS actually works! I'll take a picture in a few moments, but remember, I consider this a temporary prototype unti River Crab makes a better one.

EDIT: Here it is! I didn't want to fill in every single polygon with grey. The only differences between this and the template are the turquoise (and tie design), text, and pictures/logo.
MikuPrototype.JPG


P.S. Have you noticed my new avatar?
 
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And that's how its done! :thumbup:

Welcome to the wonderful world of customisation.

I just want River Crab to make a better version and upload it to OrbitHangar.

EDIT: I just had a great idea... make Hatsune Miku do the callouts instead of Sally Beaumont. Make it so!
 
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The non-weathered livery actually looks very... anime. Now fly some aerobatics, record video and use some fancy effects to make it look cel shaded :3
 
Aesthetic lack of detail. Never quite understood what looked so cool about it. :lol:

(topic extrapolation)
Indeed, putting a decal for "Fujiwara Tofu Shop" on a Toyota Corolla was enough to make it the most bad ass mountain drift racer of them all :D

---------- Post added 01-20-11 at 01:16 ---------- Previous post was 01-19-11 at 13:31 ----------

S.M.S. Star Sapphire (Macross inspired) complete. We should see her up for sale at OH tomorrow :)

http://64.19.142.13/orbiter-forum.com/picture.php?albumid=484&pictureid=4167

http://64.19.142.12/orbiter-forum.com/picture.php?albumid=484&pictureid=4166
 
Oh, and I have another idea.

Please put the Crypton Future Media logo + Vocaloid 2 logo on the skin if possible.
http://www.orbiter-forum.com/gallery/data/554/wheres_noguchi_02b.jpg
(like how you put the unicef logo on there)

Make the tips of the wings (the ones that are turquoise in my prototype) look like her black detached sleeves (especially with the digital stuff on them).
391px-Miku_Hatsune.jpg


And that's all I want. Thanks!
When this is done, I will make a video.

Gotta be a spinning Luka, though.

luka.gif


Is this what you meant by "spinning Luka"?

Someone should seriously replace Sally Beaumont with Hatsune Miku (for the callouts).
 
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Anime inspired ship for sale (looks too pretty to put a huge anime girl face on it, sorry :P)

[ame="http://www.orbithangar.com/searchid.php?ID=5048"]XR2 Ravenstar - S.M.S. Star Sapphire (Macross Frontier) Skin[/ame]
 
Whoa! I had that idea to replace the voice callouts with Miku a long, long time ago, but I don't have Vocaloid, and I don't wanna pirate... >.>

Just to show that I did something (very far from done):
miku_xr2_pre00.jpg


That is a very nice Macross skin, BTW. :3
 
Whoa! I had that idea to replace the voice callouts with Miku a long, long time ago, but I don't have Vocaloid, and I don't wanna pirate... >.>

Just to show that I did something (very far from done):
miku_xr2_pre00.jpg


That is a very nice Macross skin, BTW. :3

Very amazing work so far. Can't wait to fly it.

Can BlueRose do the job if s/he wanted to?

I want the tie to be like a racing stripe that goes all the way from the nose to the back.

EDIT: I like the Japanese flags and the way Miku's hair is implemented into the right wing tip. If it's this good already, what will the final product be?

EDIT: By the way, how can I put a base and runway in Tokyo (or somewhere in Japan) so I can launch from there?
 
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I DO have a few of the Vocaloids (only the ones I like/can afford/have wasted so much money on). I'd sooner use Luka because she's my favourite and she has an English library prebuilt, but I could dump enough phoneme transforms in there to get Miku to do it.

Since I (practically sold a kidney to) have Miku Append, there's a few more choices of voice to work with, or did classic Miku more fit your ideas?

And yep, I did in fact mean that Double Lariat Luka, just a much prettier pic. Seriously one of my most favourite songs ever. :thumbup:

I figure something like:

dlluka.jpg


And RiverCrab just reminded me that I have an XR2 skin I did like 4 days ago that I never tested. I haven't even loaded orbiter since. Oops.
 
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I DO have a few of the Vocaloids (only the ones I like/can afford/have wasted so much money on). I'd sooner use Luka because she's my favourite and she has an English library prebuilt, but I could dump enough phoneme transforms in there to get Miku to do it.

Since I (practically sold a kidney to) have Miku Append, there's a few more choices of voice to work with, or did classic Miku more fit your ideas?

And yep, I did in fact mean that Double Lariat Luka, just a much prettier pic. Seriously one of my most favourite songs ever. :thumbup:

I figure something like:

dlluka.jpg


And RiverCrab just reminded me that I have an XR2 skin I did like 4 days ago that I never tested. I haven't even loaded orbiter since. Oops.

I dunno. Classic Miku?

And that art is beautiful.

Also, MMD models (I don't have it) being converted for UMMU? Vocaloids as the crew? Just a thought. Not sure if it's possible.
EDIT: Universal Miku Miku Unit?
Btw, I haven't bothered to explore other Vocaloids outside of Miku. I thought the spinning Luka was just random.
 
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Okay, mesh work starting to get a bit out of my realm.

Making Vocaloids try to do everyday speech in Japanese is a really hard process. English is.... slow.

I've been working on getting classic Miku just to do the single-word callouts (translation, contact, etc.) but it's a slow process - since human speech is so intricate in terms of pitch and dynamics, ultimate you just end up saying the line out loud over and over until you get a feel for the pitch and volume changes, then try and mimic them with the Vocaloid's parametres.

Not a fast process, but slowly coming along.

------------------

EDIT: Okay, I finally got one phrase tuned to the best possible quality I can. The people I talk in the Vocaloid communities on both sides of the Pacific were right: Miku is VERY hard to do English speech with, and is pretty much impossible to get a really high-quality speaking voice out of without a dedicated English voicebank. Mind you, one is on the way, but until then, Luka is an option because she has an English voicebank already, and maybe Gumi, since she has a very natural tone as it is and is very easy to work with.

But you're both trying to get a vocal sequencer to do normal speech, AND you're trying to morph Japanese syllabary into English, which isn't easy at all, given the limitations of the Vocaloid software - remember that it's a sequencer, not a synthesizer.

Either way, I tested it with the hover doors closed warning, and here are my results, the best I could possibly make them.

 
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Okay, mesh work starting to get a bit out of my realm.

Making Vocaloids try to do everyday speech in Japanese is a really hard process. English is.... slow.

I've been working on getting classic Miku just to do the single-word callouts (translation, contact, etc.) but it's a slow process - since human speech is so intricate in terms of pitch and dynamics, ultimate you just end up saying the line out loud over and over until you get a feel for the pitch and volume changes, then try and mimic them with the Vocaloid's parametres.

Not a fast process, but slowly coming along.

------------------

EDIT: Okay, I finally got one phrase tuned to the best possible quality I can. The people I talk in the Vocaloid communities on both sides of the Pacific were right: Miku is VERY hard to do English speech with, and is pretty much impossible to get a really high-quality speaking voice out of without a dedicated English voicebank. Mind you, one is on the way, but until then, Luka is an option because she has an English voicebank already, and maybe Gumi, since she has a very natural tone as it is and is very easy to work with.

But you're both trying to get a vocal sequencer to do normal speech, AND you're trying to morph Japanese syllabary into English, which isn't easy at all, given the limitations of the Vocaloid software - remember that it's a sequencer, not a synthesizer.

Either way, I tested it with the hover doors closed warning, and here are my results, the best I could possibly make them.

http://www.youtube.com/watch?v=whe6UyEMC04

What about the English Miku voicebank that doesn't even have a release date yet?

EDIT: 39th reply (BlueRose had the 39th post); 3-9 can (not always) be read as mi-ku or san-kyu (thank you); this is why the concert back in March 2010 is known as "39's Giving Day". And this is why I turn up the volume on my TV to 39 (that or 47)

EDIT: Here's the XR2 MikuPrototype over Wideawake:
MikuPrototypeoverWideawake.JPG


A special treat:
ShuttlePBHachune1.JPG

(I can't upload to Orbit Hangar because I don't how to zip files for free)

EDIT: Have you noticed that Orbiter 2010 P1 was released on the third anniversary of Hatsune Miku's release date (August 31, 2007)?
 
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