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Sure, but I'd rather add a new world than expand the borders of the existing one. It already takes quite a while to get to the edge of the current world, and part of the point of being on a multiplayer server is the ability to share our creations with each other. Nothing wrong with being a hermit, but if you just go as far out as possible and build something that no one else ever sees...you might as well be in single player!Would a larger world border be reasonable if the old world (and its nether) were backed up somewhere and removed from the server or something like that?
Getting rid of the old world (which is to say, backing it up somewhere for posterity, but not allowing access) is always an option, if no one's using it anymore. Another option could be to make the world read-only, so people can visit it but not break or place blocks, and there wouldn't be any hostile mobs. That would allow me to turn off regular backups of the old world (since nothing's changing, wouldn't need more than one backup), which would save a lot of space.
"Regenerating" unpopulated continents is a lot more difficult than just adding a new world.I'm otherwise wondering if/when a new world would make sense. (gotta see how big the changes are when 1.5 comes out) We don't have much of this world populated, but a large part of it has been explored. (maybe regenerate unpopulated continents if that's possible?) And separately, we have huge surpluses in this world. This maybe can be left alone (large projects are awesome!) but it's an interesting feeling when iron is nearly worthless.
Resource surpluses won't get any better by adding a new world or regenerating regions, they'll just get worse. Heck, with iron and gold being renewable resources now, surpluses are going to happen wherever you go.
On an entirely related note, I'm not particularly happy about iron and gold being renewable resources. Not sure I like where the game is heading...