Noise, some manual scratches and blur. Also lines can have some shadows. Investigate baking in ambient occlusion map or you can place some shadows in "negative angle areas" to simulate ambient occlusion.
Keep layers separate and experiment with different layer mixing (overlay, multiply, alpha channel etc). As for bottom tiles I made them by hand (best effect I came up so far however it took ages to do it)
Here is example (no weathering yet and only small selection of lines around cargobay door).
Keep layers separate and experiment with different layer mixing (overlay, multiply, alpha channel etc). As for bottom tiles I made them by hand (best effect I came up so far however it took ages to do it)
Here is example (no weathering yet and only small selection of lines around cargobay door).