Woodylepic
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Hi all I'm working on a sery of new Little Joe projet whit capsule, animated chute and all simulated animation that I'm working for a cople of years now !
Can somebody can explain to me (and other Orbinaute) how profil drag work, and how to calculate it ?
pd = 0.110 + 0.3*saoa*saoa; // profile drag
I want to add body drag on my Little Rocket whit precision Thank you.
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