General Question How to build a space station?

canadabear07

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Hello How do I build a space station to launch? also How do I like make a base on the moon.
 
Moon base... Orbiter base marker will give you tools
 
or you can use the space station building blocks, or UCGO add-on. Basically get the add-ons and create scenarios where the pieces you want are cargoes for your launch vehicle
 
Note that those are two very different things in Orbiter.

A space station is a vessel, or an assembly of vessel "modules" docked or attached together (there's a subtle difference). With stock Orbiter comes module1 and module2, one being a cylinder and the other a node, they are not very pretty but are there for demonstration. The idea is to launch the modules atop of rockets, like with the Velcro Rockets addon, and use other vessels (DeltaGlider, ShuttleA) as tugs. A more elegant way is to launch them via the Shuttle and use the RMS arm.

A surface base is a location defined by longitude/latitude coordinates on a planet/moon. By editing the config file (see the doc) you can position objects around the origin (0,0,0) using a metric xyz coordinates system. Those objects are not vessels, only static, or sometimes animated (solar panels) 3D meshes or 2D sprites (runway lights). There are also launchpads, runways, and navigation beacons that are quite specific surface objects.

UGCO bases is a technique to build interactively surface bases in the sim. Basically, you land somewhere, drop boxes all around (the UGCO containers), add some water and "pop", they unpack into buildings. Technically, those are vessels.
 
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It all depends on what kind of experience you are looking for. You can approach the question as an add-on developer, and make meshes and textures etc... or you can approach it from a simulation standpoint, as a user experience, geared towards realism, sci-fi, basic concepts, etc...
 
Hello How do I build a space station to launch? also How do I like make a base on the moon.

It really depends on your experience level and what you want to accomplish. There are some pretty good mods available for those who want to build their own scenarios with available station modules.

There are also some pretty good mission sets already available. And they don't take a lot of time to get in gear, such as...[ame="http://www.orbithangar.com/searchid.php?ID=4351"]Mir-2 space station, release 1.1[/ame]

Now there are some prereq's, and they are listed, but once you've finished there's a very nice space station in LEO that's open for business.

Equally entertaining are;
[ame="http://www.orbithangar.com/searchid.php?ID=2536"]Mir Space Station v.1.3[/ame]
[ame="http://www.orbithangar.com/searchid.php?ID=4043"]StationMods[/ame]

For surface bases, see the aforementioned UCGO...
But here is what I started with, it worked out pretty well.http://www.orbiterfrancophone.com/index.php?disp=addons&id=18&lang=en

As in all things, Read The Manual(s).
 
Thanks for all the reply's I was looking for something close to ksp where you actualy fly the parts to the moon and stuff. I can't seem to find that type of mod.
 
[ame="http://www.orbithangar.com/searchid.php?ID=3062"]http://www.orbithangar.com/searchid.php?ID=3062[/ame]

http://orbiter.dansteph.com/index.php?disp=d

[ame="http://www.orbithangar.com/searchid.php?ID=5784"]http://www.orbithangar.com/searchid.php?ID=5784[/ame]

[ame="http://www.orbithangar.com/searchid.php?ID=5557"]http://www.orbithangar.com/searchid.php?ID=5557[/ame]


I don't know about KSP, but these are ALL things that you can launch and put together yourself. The space station building blocks can be launched and assembled, and UCGO are cargo boxes that you can store on your ship and deploy anywhere. You can have vehicles, landing pads, satellites, habitats, even furniture all packed into little boxes that you can carry around and place with the UMMU's (people). Once deployed you can even take off your space suit and walk around in coveralls.

---------- Post added at 03:39 PM ---------- Previous post was at 03:38 PM ----------

Of course if you leave without putting your suit back on your UMMU will die
 
The easiest way to get started is to simply use one of Dan Steph's vehicles. Open a scenario with and the spacecraft have their own built in cargo editors where you can add and delete cargo at your whim. Likewise you can deploy the cargoes with the same control panel (usually). Some of the things like the landing probe will activate themselves once deployed. The landing probe is cool because it makes a beacon so you can auto-land the Arrow Freighter and unpack your base.
 
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