Question how to edit or create a texture for planet?

crazydogg

New member
Joined
Aug 16, 2010
Messages
20
Reaction score
0
Points
0
First, I apologize for my English
I would like to know how to edit the textures of the planets, what program should I use?
know any tutorial about it?
I am with some ideas for my first add-on
I want to do something like this:[ame="http://www.orbithangar.com/searchid.php?ID=4072"]http://www.orbithangar.com/searchid.php?ID=4072[/ame]
add on that inspired me a lot :speakcool:, and I wanted to create some planets modified
 
  • You will need a graphics editor that can handle images of at least 8192x4096 pixels size, e.g. GIMP, Paint.net, Photoshop, et. al.
  • If you want to edit already existing .tex textures, you will need to extract them from that .tex file and convert to a format your graphics editor will handle. You can extract and change the format of textures with TuneYourPlanet that is included with these add-ons.
  • The source for planet textures is a cylindrical projection; it is a rectangle and should (usually) have 2x1 proportion; the top left of the image is for 90°N, 180°W, and the bottom right for 90°S, 180°E; there should be horizontal tiling preserved, and the most top pixel shouldn't differ horizontally (they are just around the North pole), as also the most bottom pixels (just around the South pole).
  • I didn't find a tutorial for creating planet textures here on the forums, but there are some threads about editing planet textures, for example:
  • You will need to experiment with your graphics editor's tools and filters to get desired results. I can't tell you how to do it, because different graphics editors have different options, and there are many of them for either editor, and there are different tools or filters used to get different effects/results.
  • After you finish, you will need to convert your source texture to .tex format, by using pltex utility that is included with Orbiter in its Utils subfolder.
 
Back
Top