Hi Everyone:
I'm sure I'm missing something basic. I'm using velcro rockets to simulate my rocket project. I put my .cfg file in Orbiter2010\Config\Vessels\Velcro. I assume that file is okay because when I Launch Orbiter ]-> Ctrl-f4] -> Custom] -> Scenario Editor]-> New. I'm able to search out my .cfg file, instant a new spacecraft, but when the scenario editor gets to the screen where you set the free flight and ground information, the program locks up.
I checked to make sure it was not a .cfg error by using an existing .msh file. It then worked fine. So I'm pretty confident the .msh file is the problem child and not the .cfg.
I'm trying two different approaches here. I'd really like to use my solidworks models as the artwork for my vehicle. I've tried saving my assemblies as a .stl (Stereo lithography format.) and then used gmesh and blender to convert the .stl file into a .msh file. No dice, same crash as I mentioned above.
I also tried FreeCad. I was a bit surprised to find out that FreeCad can't save to .msh so I saved to various formats with the same effect. Again in all my file types I had to convert to .msh with gmesh or blender. Again, all attempts failed in the same way as before.
What cad packages do you folks use to get a successful .msh file used for your sims? If you don't use a file direct out of a cad file, can you let me know your conversion path from cad to .msh file that works?
Thanks
Andrew
I'm sure I'm missing something basic. I'm using velcro rockets to simulate my rocket project. I put my .cfg file in Orbiter2010\Config\Vessels\Velcro. I assume that file is okay because when I Launch Orbiter ]-> Ctrl-f4] -> Custom] -> Scenario Editor]-> New. I'm able to search out my .cfg file, instant a new spacecraft, but when the scenario editor gets to the screen where you set the free flight and ground information, the program locks up.
I checked to make sure it was not a .cfg error by using an existing .msh file. It then worked fine. So I'm pretty confident the .msh file is the problem child and not the .cfg.
I'm trying two different approaches here. I'd really like to use my solidworks models as the artwork for my vehicle. I've tried saving my assemblies as a .stl (Stereo lithography format.) and then used gmesh and blender to convert the .stl file into a .msh file. No dice, same crash as I mentioned above.
I also tried FreeCad. I was a bit surprised to find out that FreeCad can't save to .msh so I saved to various formats with the same effect. Again in all my file types I had to convert to .msh with gmesh or blender. Again, all attempts failed in the same way as before.
What cad packages do you folks use to get a successful .msh file used for your sims? If you don't use a file direct out of a cad file, can you let me know your conversion path from cad to .msh file that works?
Thanks
Andrew