New Release International Space Station v1.1

SF has KU antenna deployed in all launch scenarios. When you open payload bay doors & try to deploy KU antenna, it "jumps" back to stowed position, then deploys in a disassembled way
 
Hmm very interesting but it isn´t our problem because me and Thorton haven´t this problem. We have tested it on 4 computers, one is Vista OS, so any bug possible from our side...

also I want know what is wrong with STS-96 payload. Could you make focus to area of interest?

BTW: If somebody have got bug with deployed KU(like Orbinaut Peete) let me know. Thanks.
 
There is no manual supplied with the patch. And nothing I can find in any previous SF manual.

From the "Shuttle V4.1.6 Readme.txt" file that comes with the package:

"This updated Shuttle.dll will allow you to retain the shuttle centerline camera view as well as the thruster reassignment."(emphasis added here).

From the "Shuttle Fleet V4.1.5 Manual.pdf" that comes with the main Shuttle Fleet distribution for V4.1.5, page 5:

"Prior to the release of this new package, I released two individual beta packages; these have been included into this version and include the IK development model and a change to the thrusters when looking through the ODS centerline camera." (again, emphasis added here).

Finally, I have personally reviewed each of the launch scenarios provided with the V1.1 ISS package, and the Ku Band antenna is STOWED in those scenarios. Without you posting one of the scenarios Pete that you say aren't working correctly, it is difficult to say what the problem is.​

You will find, as an add-on developer, that creating and maintaining good documentation for your add-ons is mostly a pain, and particularly when the users don't bother to read it and then post "bug" reports.​

Dave​
 
From the "Shuttle V4.1.6 Readme.txt" file that comes with the package:

"This updated Shuttle.dll will allow you to retain the shuttle centerline camera view as well as the thruster reassignment."(emphasis added here).

From the "Shuttle Fleet V4.1.5 Manual.pdf" that comes with the main Shuttle Fleet distribution for V4.1.5, page 5:

"Prior to the release of this new package, I released two individual beta packages; these have been included into this version and include the IK development model and a change to the thrusters when looking through the ODS centerline camera." (again, emphasis added here).

Finally, I have personally reviewed each of the launch scenarios provided with the V1.1 ISS package, and the Ku Band antenna is STOWED in those scenarios. Without you posting one of the scenarios Pete that you say aren't working correctly, it is difficult to say what the problem is.​

You will find, as an add-on developer, that creating and maintaining good documentation for your add-ons is mostly a pain, and particularly when the users don't bother to read it and then post "bug" reports.​

Dave​

OK, sorry.

I'll read more before I post next time;)


-----Post Added-----


@ xmariox:

The SPACEHAB box on the ICC, sticks out over the end of the ICC, so not all of box is attached. There is an "overhang". It is the same for other ICC payloads on other missions also. I'll post a better pic when I'm on my "Orbiter PC":P
 
My god.
Do you mean this one? if yes so it´s based on ICC photos.
Picture2.jpg

Iccspecs.jpg
 
Yes, that is what I was talking about.

As I said, I didn't know if it was a supposed to be like that or not. If it is, then that's OK. Just thought I would let you know in case it wasn't.

It's just that is doesn't appear to overhang on my picture:
99pp0484.jpg
 
Hmm I think that it isn´t fatal error... it´s mistake based on this image
Iccspecs.jpg
 
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While all this LOOKS very nice, I am unable to load any scenario that uses the ProgressM... The system locks when trying to load the CEx1 texture, resulting in me having to reboot the computer via the power button..
 
have no idea what cause this problem, but its definitelly your PC or Progress M problem.
 
Any news on when v. 2.0 will be coming out? :P
 
Dont know yet. We working on it, but there is a lot work to do.
 
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