Meshing Question Is it possible?: Orbiter Meshes > Valve .mdl Format?

OrbiterSpore

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I'm not sure if this has been already asked, but i want to know; is it possible to make Orbiter .msh files into the Valve Model Format .mdl? (The one used in the Source games: HL2, Portal, TF2 and Garry's Mod)

Since AFAIK only Orbiter uses the .msh extension, i suppose there will be the need to convert .msh > .??? format > .mdl format. If that's possible, what converters/programs will be needed?
 
The model format used in the source engine is a highly complex one that consists not only of .mdl files, but also .vvd, .vtx, .phy, .ani, .vtf and .vmt files. To make these files you will need several .smd files, which are exported from a 3D program with plugins, along with a .qc file, which you must create yourself. A command line tool called studiomdl compiles the .smd files into the files listed above, using the .qc file for the information it needs.

See:
https://developer.valvesoftware.com/wiki/Exporting_a_model
https://developer.valvesoftware.com/wiki/Compiling_a_model
and all the many sub-pages for all the information required.
 
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^ what he said.

But as a general rule of thumb you should simply check to see if any of the 3D Editing programs available to you are capable of reading/writing in both formats.
 
A number of years ago, somebody ported the Atlantis model to Gmod, so I guess it's possible.
 
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