Issue with Atlantis

Schmidtrock

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I just today got around to trying out SSU in 2016. I followed the tutorial to a T and had a successful build.
This image is from the SSU Launch Test Scenario with Atlantis. I loaded another SSU mission with Atlantis with the same result.
Any of the other SSU scenarios with different shuttles are fine. Does anyone know how to rectify this?

0000.jpg
 
Q1: Is this with the default Orbiter or Orbiter_ng with D3D9Client?
Q2: If D3D9Client is used, which version?
 
Orbiter_ng D3D9Client version R4.11 for Orbiter 2016 (r1355)
But like I said, it appears to only be affecting Atlantis.
 
Bingo! That resolved it, thank you Dave!
I thought it might as things have changed with the addition of the metalness shader in D3D9Client which required a new texture and material set up that has made it incompatible with earlier versions.
 
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