JClock add-on released

John_L

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I've been a clock maker in Second Life for the past two years, making and selling virtual analog and digital clocks. I decided just for the fun of it to release a working analog clock for orbiter! Comments and suggestions welcome (see the doc file for info).

http://homepages.roadrunner.com/johanlaurasia/jclock.zip

jclock1.jpg
jclock2.jpg
 
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I supppose, yeah, but it's 'setup' as a craft. If there's a way to change the orientation of it though, it could be set in place somewhere, but it has to have the spacecraft3.dll for the animation (hand rotations) which are the heart of the movement.
 
This is too cool! This gets my nomination for the most original add-on of the year! :speakcool:
 
So it... actually tells the time? :speakcool:
 
Why thank you dbeachy1 !! Well, everything under the sun has already been done as an add-on, BUT I OWN THE WORKING CLOCK !!! LOL


-----Posted Added-----


So it... actually tells the time? :speakcool:

Yep, sure does, there's no real way to set it, but if you start the scenario at noon or midnight, then it'll be keeping 'real time', but the hour hand minute hands DO move with proper movement. Another way it could be done would be to stop (BOTH!) the hour and minute hand with left shift + 0 and left shift + 1, which would 'freeze' the clock, then, when the clock is displaying the correct time, you could restart the hands. (Be sure to start/stop both hands if doing that).
 
It would be cool to hang it on the side of a large tower, perhaps the VAB.

Another idea would be to make it show up in an MFD with clock set buttons...
 
It would be cool to hang it on the side of a large tower, perhaps the VAB.

Another idea would be to make it show up in an MFD with clock set buttons...

Yeah, well, you're getting outside my expertise. I'd have to code a .dll for that, which is outside my abilities. (at the moment). Perhaps down the road I could do something like that. My SL clocks are scripted in the 'built in' Linden Scripting Language, which is similar to C. Maybe in the future I could code something like that. As far as hanging it on a building, is there a way to make a spacecraft non-physical? If so, it would make hanging it on a building alot easier.
 
Well, you could just give it set points so it sits high off the ground, and set it up against the wall of a building, then it would look like it was attached tot he wall.
 
Well, you could just give it set points so it sits high off the ground, and set it up against the wall of a building, then it would look like it was attached tot he wall.



Ah, duh, that's true. I'll release another version so that the orientation is upright, and a user can manually adjust the landing points to whatever they want.
 
How about a sundial. ;) Probably just a triangular shape that you rotate to account for latitude and whatnot and it casts a shadow onto the ground... I'm not sure how you'd go about getting the numbers and all ON the ground though. (I don't think a sundial vessel could cast a shadow onto itself) :)
 
How about a sundial. ;) Probably just a triangular shape that you rotate to account for latitude and whatnot and it casts a shadow onto the ground... I'm not sure how you'd go about getting the numbers and all ON the ground though. (I don't think a sundial vessel could cast a shadow onto itself) :)

That's a cool idea, and should be very easy to do. The numbers can just be part of the sundial mesh, with blank space between the components. Anim8or even has a text feature.
 
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