OHM KSC hires tiles

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Author: martins

Addon: KSC_hires_tiles.zip
Author: Martin Schweiger
Date: 31 Jan 2012
Orbiter version: 2010
 
This Addon replaces the surface base tiles for the area of Kennedy Space Center with high-resolution versions. The tiles supplied with the stock Orbiter 2010 distribution have a size 512 x 512 pixels each. The high-resolution versions are 2048 x 2048, so have a 4x higher resolution.
 
 
Usage:
Unzip KSC_hires_tiles.zip in the Orbiter root folder, preserving the file structure in the zip archive. This will add a folder Textures\KSC_tiles containing both low and high resolution tiles. The high-resolution tiles will not be automatically active. To activate them, run 
 
ksc_setres.bat
 
in the Orbiter root folder, and select 'H' (high resolution). The same tool can be used to switch back to low resolution tiles. The tool will simply copy the appropriate tiles from Textures\KSC_tiles to Textures.
 
 
Notes:

  • Older graphics cards may not support the high-resolution texture tiles. If you can't get the hires tileset to work, you can always switch back to the lores set with the procedure described above.
  • The tiles are colour-matched to the stock Orbiter 2010 texture tiles, including the Earth_11_14 high-resolution texture set.


DOWNLOAD
 
Very cool martins! that adds more realistic immersion to my Launches from KSC :cool:
Thank you!!
 
The place is becoming very pretty. Thanks Martins !!

(here with Jarmo's D3D9 client)

12_01_31_12-46-37_Atlantis.jpg
 
Wow it looks great! Thank you :thumbup:
 
The tiles look great! It would be nice if they faded a little on the borders between land and water, though. The edges are a bit jagged.
 
Thanks for the new add on!!! It's really great having people like you who use and share talents in developing software... I actually wanna be a developer too, but Ive still got a long way..... haven't placed a foot on the starting point actually...


Again.. thanks!!!!:tiphat:
 
It would be nice if they faded a little on the borders between land and water, though. The edges are a bit jagged.

Are you talking about the black edges at the land/water borders? They are a result of the DXT1 compression used for the textures. DXT1 doesn't store colour information for the transparent pixels, so when you use interpolated texture mapping, the missing colour on the transparent pixel is replaced by a default colour (black) for computing the interpolation values between opaque and transparent pixels.

This could be avoided by either not interpolating the textures (which would cause a collective outcry of indignation from the user community) or switching to DXT5 compression, resulting in a doubling of the (already large) texture sizes. Personally, I think the black rims are the lesser of the possible evils, in particular since they should be much less prominent in the new high resolution tiles.

If the borders insult your sense of photorealism, simply assume that you are looking at the petrochemical residuals of a recent oil spill off the Florida coast, and it should look quite plausible. ;)
 
Above comment ^^^
No, I believe he is talking about near the water border. Why does it appear that there is fuzzy/blurry land near the coast? If you look a few feet past the beach, you can see a very fuzzy green border for florida's coast. Its so fuzzy it only appears sharp from orbit. The beach isn't close enough to the shore to overlap all the land, Its like building a beach behind a grassy shore :lol:.
 
Any chance the shadow of the VAB could be removed?
 
Launch Pad

Hi Martin and others,

How would I get the launch pad that you have in your textures? I have just a simple blocky looking one with the Orbiter 2010 download
 
How would I get the launch pad that you have in your textures? I have just a simple blocky looking one with the Orbiter 2010 download
The new launchpad is included in Orbiter beta 111105. Details how to install the beta (over Orbiter 2010-P1 = 100830) are there.
 
Basically you can even replace the old mesh by the new one. Its what I did (for developpement purposes, I prefer to work on the last stable release). Don't forget the textures.
 
Is there a place to offer feeback for the beta version? I noticed a texture error when viewing the shuttle Atlantis side on, when it's on the lauch pad.

Many thanks
 
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