Was watching the G meter for Gonzo and noticed that sometimes it would flick from just under a g to something like 2,800 neg G then back down again to just under a G.
Was this happening because of some weird maneuver he was performing or was this a fault in aerobrakeMFD ?
I think when I get proficient enough at this and go for a try myself, my 'realism limiter' will kick in and prevent me from trying maneuvers which will result in such high G.
Surprised the XR2 he was flying didn't fall apart under such high negative G load.
However, fantastic flying, you say you've gone faster ? :lolol:
That's aerobrakeMFD's predicted, highest G-load at any given point between that instant and impacting the ground. It's a good measure for making re-entries, but should be ignored during burns; especially when acceleration up to orbital speed.
To check his G-load, bring up the main panel and look at the meters in the middle. From flying this plan, I've gotten 5Gs with the scrams and the mains burning, and 7/8Gs on re-entry. Plus around 100Gs quite a few times when I've burned up and then slammed straight into the sea.
I'm not so sure that 1000s is attainable unless you get a spot-on-perfect run using the profile that I'm doing at the moment. The current best that I'm getting is about 1015s for the fastest run (from wheels-start to wheels-stop). I can do it in under 1000s from wheels-up by the MET, but I don't count that. I have a few things to try, but I'm not sure that they'll yield a faster run.
Way out of my league! At least for quite a while it will be. That is going to be the most challenging thing I have ever attempted in Orbiter. You ARE an XR2 Ace to achieve that kind of time!
I can't get under 1726 seconds (28:46 seconds), and doing that was a thrill ride until the last two minutes. Maybe I need to eliminate the barrel roll from my ascent profile.
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