Matrix Aran
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Hi there. I'm trying to find a general set of guidelines for making a deorbit burn and eventualy a powered landing on bodies such as the moon or Mars.
I've been scouring through the search function trying to find posts addressing this, and while there are a great amount of really good tutorials covering landings in a particular vessel, or on a particular world, very often they don't delve into the methods behind the steps. And with different vessels sometimes something that worked perfectly fine for one tutorial ends up painfully difficult in practice.
Now up until now I'm quite capable of landing pretty much anywhere I want more or less by the seat of my pants. But this ends up leading to some unfortunate situations, such as coming in far too fast, or ending far too short of the landing zone. But the student in me says that there's got to be a much more analytical way to solve this problem, or at least a general set of rules of thumb that could help me look at a body, look at my vessel and be able to say: "I need to deorbit now, so fast at such an angle and brake now, keeping such and so speed above such and so a vertical speed." Or something like that.
Afterthought: I know Mars does have an atmosphere that can provide a significant amount of deceleration, however Mars in one particular case where I'd love to know in detail how to slow down when the atmosphere just won't cut it anymore.
I've been scouring through the search function trying to find posts addressing this, and while there are a great amount of really good tutorials covering landings in a particular vessel, or on a particular world, very often they don't delve into the methods behind the steps. And with different vessels sometimes something that worked perfectly fine for one tutorial ends up painfully difficult in practice.
Now up until now I'm quite capable of landing pretty much anywhere I want more or less by the seat of my pants. But this ends up leading to some unfortunate situations, such as coming in far too fast, or ending far too short of the landing zone. But the student in me says that there's got to be a much more analytical way to solve this problem, or at least a general set of rules of thumb that could help me look at a body, look at my vessel and be able to say: "I need to deorbit now, so fast at such an angle and brake now, keeping such and so speed above such and so a vertical speed." Or something like that.
Afterthought: I know Mars does have an atmosphere that can provide a significant amount of deceleration, however Mars in one particular case where I'd love to know in detail how to slow down when the atmosphere just won't cut it anymore.