New to the forums, relatively new to Orbiter here, but certainly not new to the world of modding.
So here's my issue. Firstly, I can't figure out what, exactly, a lift/drag attack point is, with reference to the orbiter APIs and Spacecraft3.dll - I've been over the API docs as well as the SC3 docs, and it goes over them all relatively vaguely. It almost looks like it's a balance point for lift, but the craft acts stupid when I end up setting it at (0,0,0). I imagine this would aid me in getting this thing to fly more like a plane and less like a thrown brick with a -very- good arm.
Secondly, I need more lift! Once again, the resorces I'm looking at aren't helping me, and I'm wondering if I'm asking the wrong question at this point. The situation is as such:
I've got a craft with a weight of about 725000kg. After fuel, etc. it's about 820k. I've got engines powerful enough, but the takeoff speed is roughly mach .5, and this seems fast. Once I get it into the air, about 45km up, it stops generating enough lift to pitch the craft up, even leaning on the elevators, and until that point (because it's going so bloody fast), if you want to come down for some reason, you can't pitch down enough to get your vertical accelleration to go negative. I'd like two things: First, I'd like to be able to generate enough lift to not have that brief levelling off at 45km (which sorts itself at about 55km - there's enough residual vertical movement that it can pitch up at that point, so I -can- get it into orbit), and secondly, I'd like the elevators to be a bit more responsive without increasing the lift change -again-, since it's at 1.75 right now already.
I can fudge on the wing size, elevator size, aileron size, etc, and fudge on the weight as well, but changing the weight didn't seem to make it anything other than a bit less stable - the takeoff speed is -still- about mach .5 (using the SurfaceMFD measurement)
Any suggestions? :mellow:
http://www.etmoonshade.net/powell.jpg - this is the ship, crappily textured.
As an afterthought, I guess that what I'm asking on the second one is what change is likely to cause the largest change in lift with the smallest change in numbers, and therefore the smallest change in the model.
So here's my issue. Firstly, I can't figure out what, exactly, a lift/drag attack point is, with reference to the orbiter APIs and Spacecraft3.dll - I've been over the API docs as well as the SC3 docs, and it goes over them all relatively vaguely. It almost looks like it's a balance point for lift, but the craft acts stupid when I end up setting it at (0,0,0). I imagine this would aid me in getting this thing to fly more like a plane and less like a thrown brick with a -very- good arm.
Secondly, I need more lift! Once again, the resorces I'm looking at aren't helping me, and I'm wondering if I'm asking the wrong question at this point. The situation is as such:
I've got a craft with a weight of about 725000kg. After fuel, etc. it's about 820k. I've got engines powerful enough, but the takeoff speed is roughly mach .5, and this seems fast. Once I get it into the air, about 45km up, it stops generating enough lift to pitch the craft up, even leaning on the elevators, and until that point (because it's going so bloody fast), if you want to come down for some reason, you can't pitch down enough to get your vertical accelleration to go negative. I'd like two things: First, I'd like to be able to generate enough lift to not have that brief levelling off at 45km (which sorts itself at about 55km - there's enough residual vertical movement that it can pitch up at that point, so I -can- get it into orbit), and secondly, I'd like the elevators to be a bit more responsive without increasing the lift change -again-, since it's at 1.75 right now already.
I can fudge on the wing size, elevator size, aileron size, etc, and fudge on the weight as well, but changing the weight didn't seem to make it anything other than a bit less stable - the takeoff speed is -still- about mach .5 (using the SurfaceMFD measurement)
Any suggestions? :mellow:
http://www.etmoonshade.net/powell.jpg - this is the ship, crappily textured.
As an afterthought, I guess that what I'm asking on the second one is what change is likely to cause the largest change in lift with the smallest change in numbers, and therefore the smallest change in the model.