Linguofreak
Well-known member
A while back Artlav put out his Shukra station addon, which is a station in the Venusian atmosphere supported by baloons. It strikes me that, for fictional Venus missions (or for real-life probes like Vega 1 and 2) it might be useful to have a standard framework for making vessels that can deploy baloons and function as lighter-than-air craft.
Desirable features for such a framework would be:
*Usability for both config-file and DLL based addons.
*The ability to deploy and release baloons. Deployment would be needed so that the baloons can be in a stowed state during launch, spaceflight, and atmospheric entry, rather than being out all the time and requiring the vessel to be already in atmosphere on the target planet at the beginning of the scenario. Release would be needed to allow ascent stages to cut loose from their baloons and launch to orbit.
*Gas management for baloons, to allow control of bouyancy, and possibly define a bursting mechanic if players mismanage gas pressure.
*The ability to define various extendable/retractable hardware (to allow for atmospheric entry in a clean state followed by deployment of the hardware), such as:
-UMMU walkable platforms, so that UMMUs can EVA without falling to their deaths.
-Propulsion equipment, most likely of a solar-electric propeller-driven nature.
-Docking poles/arms, to assist in assembling modular lighter than air vessels, since real-life baloons will generally come into contact before the heavier-than-air eqipment they support, making it hard to attach those bits of equipment to each other. In Orbiter, of course, there's no vessel-vessel collision mechanic, but baloons interpenetrating will look silly, so defining equipment that can be used to pull the heavier than air portions of two lighter than air vessels together while fending the lighter than air portions off from each other will be useful.
*The ability to define tracks for the attachment points of baloons to move along while the baloons are deployed. For example, returning astronauts to orbit from the Venusian atmosphere would require a launch vehicle on the scale of what we use for manned launches from Earth. It would likely be necessary to attach one or two stages together, plus a manned capsule. The assembly of the launch vehicle would probably most easily be done horizontally, with each stage supported by a baloon at either end, but the launcher would need to be moved to a vertical position before launch. This would involve sliding the attachment points for the baloons on each stage to the top of the uppermost vehicle on the stack.
*Shukra has a feature that locks it to a position over a constant lattitude and longitude at high time acceleration. Something like this, with the ability to work on docked groups as well as single vessels, would be nice, possibly locking the vessel to a preset course rather than a single location if propulsion equipment or a planet module with non-zero wind speeds is involved.
Thoughts?
Desirable features for such a framework would be:
*Usability for both config-file and DLL based addons.
*The ability to deploy and release baloons. Deployment would be needed so that the baloons can be in a stowed state during launch, spaceflight, and atmospheric entry, rather than being out all the time and requiring the vessel to be already in atmosphere on the target planet at the beginning of the scenario. Release would be needed to allow ascent stages to cut loose from their baloons and launch to orbit.
*Gas management for baloons, to allow control of bouyancy, and possibly define a bursting mechanic if players mismanage gas pressure.
*The ability to define various extendable/retractable hardware (to allow for atmospheric entry in a clean state followed by deployment of the hardware), such as:
-UMMU walkable platforms, so that UMMUs can EVA without falling to their deaths.
-Propulsion equipment, most likely of a solar-electric propeller-driven nature.
-Docking poles/arms, to assist in assembling modular lighter than air vessels, since real-life baloons will generally come into contact before the heavier-than-air eqipment they support, making it hard to attach those bits of equipment to each other. In Orbiter, of course, there's no vessel-vessel collision mechanic, but baloons interpenetrating will look silly, so defining equipment that can be used to pull the heavier than air portions of two lighter than air vessels together while fending the lighter than air portions off from each other will be useful.
*The ability to define tracks for the attachment points of baloons to move along while the baloons are deployed. For example, returning astronauts to orbit from the Venusian atmosphere would require a launch vehicle on the scale of what we use for manned launches from Earth. It would likely be necessary to attach one or two stages together, plus a manned capsule. The assembly of the launch vehicle would probably most easily be done horizontally, with each stage supported by a baloon at either end, but the launcher would need to be moved to a vertical position before launch. This would involve sliding the attachment points for the baloons on each stage to the top of the uppermost vehicle on the stack.
*Shukra has a feature that locks it to a position over a constant lattitude and longitude at high time acceleration. Something like this, with the ability to work on docked groups as well as single vessels, would be nice, possibly locking the vessel to a preset course rather than a single location if propulsion equipment or a planet module with non-zero wind speeds is involved.
Thoughts?