OHM Lunar Base Niven v.3.2 for Orbiter 2010

I installed your base and it is amazing :thumbup: On the regular graphics client (DirectX 7) everything is fine, functional and a great base to land on at the Moon.

However, with the D3D9R10 client installed the solar panels seems to have disappeared. 0.o The reactor and the dome's seems to be working fine though.
NukeET, I think a read a post on the Brighton Beach 2011 thread stating that Niven base v3.2 works well with D3D9. Can anyone help in resolving this issue?

Thanks jeremyhak2! I would like a link to that post, BTW.

I seem to remember from reading the development thread for DXD9, that the solar arrays don't "work" yet. I'd have to dig through the thread to find it... Or I imagined it...

Still, that's a great looking picture of Niven!

You didn't imagine it. Thanks again PhantomCruiser, but I think it looks better with the solar plants.

Here are the links you didn't imagine:

http://www.orbiter-forum.com/showthread.php?p=401700&postcount=1860

http://www.orbiter-forum.com/showthread.php?p=401701&postcount=1861

This humble add-on author patiently waits for minds greater than mine to solve this.

:cheers:
 
Wow! Great base! I just completed a flight to Niven for the first time in the XR2. I can't believe I didn't know about this base and how cool it is until now. I'm impressed!
 
Tested Niven out with Orbiter 2016. Base works well with the new terrain. However, the animated features cause O2016 to crash while loading.
 
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