General Question Making a ship model, how to attain .msh from .skp? (SOLVED)

Ok, Right now I am working on a ISV Venture Star, and I had the problem of converting the file earlier. I found this http://www.babel3d.com/. Put your SketchUp .skp file in here, set to convert to .3ds, press translate, and voila! a prefectly converted .3ds file with textures. Then all you need to use is Vinka's 3ds2msh found here: http://users.swing.be/vinka/3ds2msh_050630.zip and Mustard's 3ds2msh GUI found here: http://www.orbiterfrancophone.com/index.php?disp=dl&id=47 to convert to msh. I haven't figured out a way to convert the .bmp, .jpg, etc. textures to .dds yet, but I am working on it.
 
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Ok, Right now I am working on a ISV Venture Star, and I had the problem of converting the file earlier. I found this http://www.babel3d.com/. Put your SketchUp .skp file in here, set to convert to .3ds, press translate, and voila! a prefectly converted .3ds file with textures. Then all you need to use is Vinka's 3ds2msh found here: http://users.swing.be/vinka/3ds2msh_050630.zip and Mustard's 3ds2msh GUI found here: http://www.orbiterfrancophone.com/index.php?disp=dl&id=47 to convert to msh. I haven't figured out a way to convert the .bmp, .jpg, etc. textures to .dds yet, but I am working on it.

It worked perfect! :jiggy:
It now flies, and has a model and textures!

Thanks a lot!
 
I never thought of doing it that way...
YAY, now I don't have to get my head round Blenders UV mapping side!!!
*adds reminder to self in todo list to sort out VF-25 in the morning*
 
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