fullarmor2
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I had a small issue and I'd like to share my solution in case anyone else is interested. While in orbit at Mercury(2115km), while the majority of the surface looked spectacular, I noticed that the horizon or the outer edges looked strange and I could tell that it was a lighting issue, and sure enough it was. I had the ambient lighting level at 50, and while that is low it was the cause of the problem. Because with that turned up, the dark side of Mercury was being lit to some extent and that was causing the blurring of the textures near the horizon. So I turned the ambient setting to 0 and it made a huge difference. The surface looks a lot better because there is little or no blurring anymore towards the outer edges of the visible surface. Now, of course the dark side is dark now with ambient set at zero but I don't mind that because its more realistic anyway. Plus, sunrises and sunsets, look a lot better when the dark side is dark like its suppose to be. And the visible lit side is not interfered with at its edges with the dark side by the ambient lighting effect. Thats all. Maybe this will help someone else who is trying to get the best realistic appearance regarding certain, or maybe all, the planets and moons.:thumbup: