MinerWars

I don't understand what the purpose of all the "clouds" in space is, other than to show off that their graphics client is capable of it...
 
Anyone thought "waste of ammo" while watching the video? Looks like they don't mind their guns overheating and throwing bullets around like tomorrow never dies...
 
I don't understand what the purpose of all the "clouds" in space is.

Planetary Nebula.

[ame="http://en.wikipedia.org/wiki/Planetary_nebula"]Planetary nebula - Wikipedia, the free encyclopedia[/ame]
 
How about the "insert name here" nebulas that are present during a solar systems formation. I would imagine that would be quite dense.
 
How about the "insert name here" nebulas that are present during a solar systems formation. I would imagine that would be quite dense.

They might be denser (or richer in solid particles), but I don't think the Solar System is inveloped in such an accretion disk in 2060...

There's always the brilliant image of Fomalhaut surrounded by a debris disk.
 

It doesn't work like that... nebulae are very un-dense, and while they can be spectacular from a distance you probably wouldn't notice it if you were inside one.

How about the "insert name here" nebulas that are present during a solar systems formation. I would imagine that would be quite dense.
I've figured out what's wrong with their clouds, and why it felt incorrect to me. If you watch the video, you can see that the clouds pretty heavily obscure things that are close, but then they just stop at a given distance from the ship. The ship moves forward, and there's more dense cloud, but that wasn't previously blocking the view as it should if it were volumetric--it's just a 2d effect on the screen.

The effect can possibly best be seen in the video on their site at around 0:46 - 0:51. At the bottom-center of the frame you can clearly see very distant rocks, as if you're looking through a thin veil of fog. However, as the ship moves forward over the next five seconds, the close-range visual effect is as if you're moving through dense fog, while you can still clearly see the distant rocks. If the fog were volumetric and continued ahead of you before you got there, you wouldn't be able to see the rocks at the start because of the thickness of the fog ahead of you.

I could believe that there might be a cloud in close proximity to the destroyed asteroid that's being mined, but if that were the case the visibility of distant rocks/planets/stars would improve as you got further away from the asteroid.

Does that make sense?

---------- Post added at 16:00 ---------- Previous post was at 15:57 ----------

Also, look at the video around 2:05--you can clearly see Earth (or some other Earth-y planet) in the middle of the screen at a great distance, and yet a large structure appears out of the fog as you approach. If you could see the Earth, why couldn't you see the structure? If the fog was so dense as to completely obscure a structure a few hundred meters in front of you, why could you still see the Earth?
 
Well, it is just an alpha release. They'll probably figure that out at some point, or someone will tell them.

It looks like an interesting game, as long as it has more than just inaccurate machine guns and unguided rockets...
I didn't see the player score a hit anywhere in that video.
 
Well, it is just an alpha release. They'll probably figure that out at some point, or someone will tell them.

It looks like an interesting game, as long as it has more than just inaccurate machine guns and unguided rockets...
I didn't see the player score a hit anywhere in that video.

It's generally hard to hit your target when you're flailing around like a maniac and not even bothering to lead the target at all. They could at least give you a lead indicator. Maybe that's in the works.

Also the graphics looked really dull. I realize it's rocks in space but I do get tired of all the games that are either shades of grey or shades of brown. That and it's "Star Wars" physics, so I don't really expect them to do anything realistic with that "nebula" effect.

Descent was more colorful and was more fun than this looks to be. Now if someone made a brand new version of that game... well then I might be interested.
 
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