Idea Mobile Orbiter App

ASCII

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Hello all, Ascii Here....Long Time Orbiter user.

So I got this new Android phone and thought to myself, with the new Orbiter Beta out there, and the graphical and physics elements separated. How cool would it be to look at portable MFDs and even pull off simple maneuvers with a mobile phone?
I'm not saying any of the graphical elements, but it would be neat to be able to access the Orbit MFD, or IMFD while away from your computer.

Think about it, "Oh I'm at work, but I have to check at around 1:00PM to pull off an apollo correction maneuver on AMSO.

Cool stuff.....Anybody think it's possible?
 
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Hmm... sounds cool I have no idea if it would work. But they do make i-phone apps that can control automated lighting consoles those run a lot of stuff. It might be possible.
 
Hmm... sounds cool I have no idea if it would work. But they do make i-phone apps that can control automated lighting consoles those run a lot of stuff. It might be possible.

Orbiter on mobile, really doubt it. First an mobile app for iphone would have to be compiled with Mac, so good luck getting Orbiter to run on a Mac. Second, if you actually get it working, I doubt you could fit our usual 1 gig+ installs on one and get reasonable frame rates. :thumbup:
 
I think if you use it as a controller it might work but I have no idea on how to make it so. So all the processing is computer side while the phone gets relevant data, such as orbital parameters, altitude, speed, and stuff like that.
 
Oh this is extremely possible:
A small bit of code exports your orbit data to a socket or some other connectivity node, which is sent to an online list which is then accessed by your phone...
The issues: of course adding this functionality to a phone, to do the advanced orbital equations... and some other rather touchy subjects

With a lot of advil and a tech-savvy head, it can be done.
 
I'm trying to do something similar in Z80 NASM for the TI-8x series of calculators (those z80's crunch numbers better than most phones these days). so far, I've got a simple multiple object gravity interaction thing, but it only outputs to a file on the memory, so for now, it's useless.
 
Wow. o_O I had no idea the trouble you have to go through just to develop for the iPhone until today. I mean it's sort of the same as developing for the XBOX 360, but... it's just a phone app. So 99$/yr seems a bit much. And Mac just isn't nearly as common as Windows, so there's yet more money to give to Apple.
 
Just get a small laptop, instant orbiter, with all your addons and original graphics.. That's mobile enough for me!
 
The problem with Orbiter on phones is in the lack of 3D card - PocketPC can render ShuttlePB at about 3 FPS tops.

Porting it to WinCE would be a tough job, even if Martins want it.
Not sure about Android phones, if it's Linux it can run Orbiter_ng thru Wine or something similar, and graphics become the only problem.
Almost noone uses Iphone, so no idea at all what is in it.

What can be done is using a phone/ppc as a portable MFD, linked to Orbiter running at home, for example. That kind of thing could be done with O2010.
 
I'm talking more of like, a mobile External MFD. Not the graphical components at all.
 
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