vchamp
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- Mar 24, 2008
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Great! Thank you, jedidia! 
Well, there is no priority, I think, but you can start with models of engines and trusses. Can you make models of real engines? I thought about using parts of meshes from existing addons, but I don't know if their authors will agree, or I will have to contact too many people.
We need many types of trusses. The variety of trusses defines how flexible will be the ship's configuration. Don't forget that they must have limited dimensions. I suggest to use the size of XR5 cargo bay as a limit for all modules. Attachment points must be well distinguishable.
I don't know almost anything about texturing. Please, suggest, what size all textures must have.

Well, there is no priority, I think, but you can start with models of engines and trusses. Can you make models of real engines? I thought about using parts of meshes from existing addons, but I don't know if their authors will agree, or I will have to contact too many people.
We need many types of trusses. The variety of trusses defines how flexible will be the ship's configuration. Don't forget that they must have limited dimensions. I suggest to use the size of XR5 cargo bay as a limit for all modules. Attachment points must be well distinguishable.
I don't know almost anything about texturing. Please, suggest, what size all textures must have.
